NPC No Collide Each Other

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Author: w.black57

Last revision: 28 Mar, 2025 at 01:19 UTC

File size: 2.94 KB

On Steam Workshop

Description:
Quite unfair for other melee NPCs not to have a chance to use their melee attacks when there’s an entire conga line of bloodthirsty AI waiting to kick the player’s ***. But I say—no, I demand—that every NPC, be it a mindless zombie, a relentless burrowing antlion, or a desperate stunstick wielding metrocop with nothing left to lose, deserves their rightful chance to fulfill their one true purpose: to engage in glorious combat!

Why should the fastest or luckiest NPC always get the first (and only) swing? Why should the rest be doomed to stand in line like customers at a Black Friday sale, waiting for a turn that may never come? No—this is not the way of battle! Every NPC should get a fair shot at bashing, slashing, and utterly dismantling the unfortunate soul who dared to exist in their line of sight.

So let them fight! Let their AI routines thrive! Let their pathfinding be equally terrible yet equally merciless!

For every NPC deserves their moment of victory—or at the very least, the satisfaction of taking a chunk out of the player before their inevitable ragdoll demise.

– by ChatGPT and it was funny haha

Features

– NPC will ignore other ally’s collision (unless they are fighting other npcs due to limitations)
– With collisions ignored, melee NPCs will dish out more DPS since they all have a chance to attack
– With collisions ignored, melee NPCs will have a nice streamline to their target
– No more stuck with each other npc (maybe due to excessive spawning)
– Stop the team stacking by inputting "wblnpcnocollide_enabled 0"

Does it work with VJ NPCs?

– I purposely excluded them from this. though it does work that they do not collide each other, their AI pathing gets messed up when they start ‘going inside’ each other and that they will stop moving.

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Donation would be appreciated for my work ^_^
Have fun Surviving the Rush!

tags: nocollide, collision, NPCs, AI, movement, optimization, pathfinding, combat, melee, NPC AI, swarm, horde, stampede, chaos, fairness, balance, GMod, sandbox, Half-Life 2, AI behavior, NPC enhancement, toggleable, convar, configurable, server-side