WASTED for Week One
You will be revived at the nearest hospital or medical clinic instead of dying.
For BANDITS WEEK ONE (B42) and WEEK ONE (B41) by Slayer
Single player only.
Supports vanilla maps only. Request support for modded maps here.
If you encounter any issues please report them here.
This mod would not be possible without the work of Slayer, creator of BANDITS!
Buy him a coffee![ko-fi.com]
Thanks to DrStalker and JimBeamDiablo for coding advice!
This mod should be loaded after Week One in mod load order (bottom right of mods screen in B42)
YOU CAN STILL DIE.
This mod continuously monitors player health and triggers if your health gets too low.
Single injuries doing a large amount of damage can still kill you, especially if your health is low already.
The minimum HP threshold is set by default at 20%, but this can be adjusted in sandbox settings. Setting it lower increases the chance of accidentally experiencing permanent death. Setting it higher may cause it to activate when your life is not in danger.
You will not be revived if you have sustained too many injuries; you can increase the injuries tolerance in sandbox settings.
There is a cooldown after you have been revived before you can be revived again.
You can adjust whether you lose weapons and equipment when revived, if you are healed to full HP, and the cost.
Finally, once the paramedics stop coming, you will not be revived any more.
Also consider Bandits Extra Options for modded weapons compatibility and QOL improvements.
Workshop ID: 3437564748
Mod ID: Wasted
Required items:
Click the title to search on this site.
[B42/B41] Bandits NPC — Steam Workshop
[B42] Week One NPC — Steam Workshop
[B41] Week One NPC — Steam Workshop