Economy Rebalance
This mod increases cost of developing provinces, ichanges values revolving around stability, loans and bankruptcy. The goal is to nerf development, make players’ decisions have lasting and tangible consequences and make stability more valuable overall – all of these without changing game core mechanics.
– Added base development cost penalty of +30%
– Prosperity now grants -5% development cost (instead of -10%)
– Maliki Scholar now provides -7.5% development cost (instead of -10%)
– Christus Pancreator Icon now reduces development cost by -5% (instead of -10%)
– University decrease development cost by -15% (instead of -20%)
– Closed doors isolationism level now decreases development cost by -5% (instead of -10%)
– Self-governing colony decrease development cost by -10% (instead of 15%)
– Set all national bonuses for development cost to -5% development cost
– Level 3 trade centers now provide -5% statewide development cost modifier (instead of 10%) and -5% provincial development cost bonus (so the province with the trade center gets -10% development cost total, rest of the state now 5% instead of 10%)
– Each inflation point increases interest rate by 1%
– Default stability cost is 150 administrative power (from 100)
– Decreasing war exhaustion costs 100 diplomatic points now (from 75)
– Inflation reduction decreases only one point of it
– +3 unrest when bankrupt
– Bankruptcy will destroy buildings built within last 10 years (from 5 years)
– Recent Uprising 7 years
– Strengthening government costs 300 military points (from 100)
– 15% autonomy when retaking core (from 0%)
– Decreasing autonomy reduces 20% of it
– Development contributes 30% more to rebel army size
If u wish to have only the development part, check out the Development Nerf mod.