Roulette All

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Author: DerBK

Last revision: 24 Jul, 2016 at 04:37 UTC

File size: 146.43 KB

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Description:

— The Wonderchild (aka Roulette All) —
— Mod by DerBK —

— Release 1.01 —

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Important notices, read these first:
– Wonderchild is a metamod, meaning it’s a mod that edits other mods. As such, you need to follow the setup instructions further down in this description or else this whole thing is not going to work.
– Wonderchild is a huge pile of randomness and doesn’t claim to be balanced.
– A new campaign is strongly recommended!
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Anyways, here’s Wonderchild…

Wonderchild (or Roulette All, if you prefer a more mundane name) is a set of ini files that tie the following mods together into something new:

Training Roulette — by Grimy
https://steamcommunity.com/sharedfiles/filedetails/?id=665132402
Shadow Ops Classes Beta — by xylthixlm
https://steamcommunity.com/sharedfiles/filedetails/?id=651343461
Long War Perk Pack — by Long War Studios
https://steamcommunity.com/sharedfiles/filedetails/?id=719109968
Bruiser — by Grimy
https://steamcommunity.com/sharedfiles/filedetails/?id=659582342
Anarchist — by Grimy
https://steamcommunity.com/sharedfiles/filedetails/?id=688072411
Headhunter — by Grimy
https://steamcommunity.com/sharedfiles/filedetails/?id=678149207
Fury — by Grimy
https://steamcommunity.com/sharedfiles/filedetails/?id=682736717
Necromancer — by Ekscom
https://steamcommunity.com/sharedfiles/filedetails/?id=626805128

The mod feeds the perks from those classmods into the Training Roulette mod, so they can appear randomly on soldiers, depending on which weapon those soldiers carry.
Roulette All also adds 20 new classes to the game. 16 of these classes all go by the name "Wonder Child", each of them having a different one of the possible combinations of primary weapon (Rifle, Sniper, Shotgun, Cannon) and secondary weapon (Gremlin, Pistol, Sword, Launcher).
4 more classes, all of them named "Prodigy", carry one of the primary weapons with a Psi Amp.
When a rookie ranks up to squaddie, it gets on of the Wonderchild classes assigned at random, getting his weapon combo and a random perk tree based on it. All perk trees have 3 columns.
There’s a 1 in 40 chance of the soldier turning into a Prodigy instead. A Prodigy has a perk tree based on his or her primary weapon, with psi-abilities appearing randomly within.

The first 16 soldiers are going to be one of each of non-psi combinations without repeats, after that it’s (somewhat) random and you can get psi soldiers.

Skills used have been restricted to certain weapons where necessary, so you don’t get Aid Protocol on a Pistol class, for example. I also threw out some skills that i thought were either way underpowered, way overpowered or much too narrow. Examples: Perk Pack’s Comissar, Necromancer’s Mass Reanimation, Fury’s Sustained Fire.

The squaddie skills are non-random. They are dependant on the secondary weapon:
Sword: Slash, Fleche
Launcher: Launch Grenade
Gremlin: Remote Hack, Aid Protocol
Pistol: Pistol Shot, Quickdraw
Psi-Amp: Soulfire
Only exception from this: The Sniper/Gremlin class has Squadsight instead of Aid Protocol.

This mod doesn’t turn off any of the classes in the classmods that are being used, but it is highly recommended to turn those off. To do that, i suggest:

Disable any class — by Divine Lucubration
https://steamcommunity.com/sharedfiles/filedetails/?id=656267587
this requires:
Mod Options Menu — by Divine Lucubration
https://steamcommunity.com/sharedfiles/filedetails/?id=652998069

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Setup instructions:

Step 1: Subscribe to every mod linked above: Grimy’s Roulette, the Perk Pack, Shadow Ops, Grimy’s 4 classes, Necromancer, Disable any class and Mod Options Menu.

Step 2: Subscribe to Wonderchild. If, in your eagerness, you subscribed to my mod before you did to the others, unsub and resubscribe. To work properly, Wonderchild needs to be after the other mods in the load order or it isn’t able to modify them.

Step 3: Launch XCOM

Step 4: Open the Options menu and wait for the mod options menu to appear. This may take a couple seconds.

Step 5: In the mod options menu, click Disable Any Class and disable anything that’s not called "Prodigy" or "Wonderchild".

Step 6: Start a new campaign.

/Optional:
If you want to be able to train Prodigy soldiers in the Psi Lab, follow these instructions:
http://steamcommunity.com/workshop/filedetails/discussion/725334456/359543951701722463/
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Disclaimers:

This mod is random by nature. Yes, it’s unbalanced. Maybe you will get Lethal, Serial and Run And Gun as your first perks. Maybe your psi class won’t even roll a psi ability. By using this mod, you accept that.
I can’t possibly check for every interaction between skills. You may find something that is a bit buggy. Shrug and move on.

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Known issues:

– Not all variations have unique class icons yet. I’ll have to try and find some somewhere.
– The disabled classes still turn up as trainable in the GTS. Personally, i just ignore them. I suggest you do the same. Or not. Your game, your rules.
– ShadowOps has some sideeffects (ammo items, unlimited flashbangs) that i didn’t deactivate. I think they are fine.
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That’s it.
Have fun.