Anbennar – No Command | Formable/Divided Command [Sub-Mod]

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Author: netczar

Last revision: 7 Dec, 2024 at 05:38 UTC

File size: 396.67 KB

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Description:

Reworks the timeline so in 1444 the hobgoblins are divided into their three commands (Boar, Lion, Wolf), and will likely never amount to much. This is mostly intended for people who want to play in Haless and don’t want to be forced to play around the existence of the Command, but I hope will be just as much fun for people who (for once) will find the hobbos an interesting faction to play with.

The mod is intended to keep the Command’s slave states and Mission Tree operational, even if little of it is present at game start. I’ve tried to do this with four decisions:

— Proclaim Great Command: can be used by any of the three (Boar, Lion, Wolf) Command tags to form the Great Command if it has twelve provinces and the other two Commands are either destroyed or its subjects.

— Enslave the Jade Goblins: Once the Great Command is formed, and the two Jade Mine goblin clans are either still tributary to it or have been destroyed and the Command occupies their former holds, they can be instantly turned into slave states and their territories adjusted to their more limited base-game boundaries.

— Settle the Zanyu Kinunin: Once most of the Command’s base-game territory in the Shamakhad is controlled, this decision does two things — it creates the two orcish slave states the Command is supposed to have, and it also establishes the various green/brownskin minorities the base game Command’s human-majority provinces are peppered with (in this sub-mod, they are all removed in 1444).

— The Hobbenraj: Moves the Command’s capital to the largest city in the Ruin Kingdoms, makes the Command an empire-ranked title, and most importantly triggers the first event in the Sir uprising event chain [that in base game happens in 1444-45], allowing the Command’s mission tree to proceed reasonably normally from then on.

This is a submod for Anbennar: A Fantasy Total Conversion.