Spart’s SPARKBashes
Customization Options:
- 6 Torso
- 9 Arms
- 4 Legs
- 2 Heads
- Worn options for each
Equipment:
- Salvaged Advent Mag Cannon available across all tiers
- Recolorable Advent Mag Cannon available across all tiers
- Conventional / Mag / Beam Bits available across all tiers
- Conventional / Mag / Beam SPARK rifles available across all tiers
Features (does not extend to Bits):
- Grimy’s Loot integration
- Configurable damage
- Configurable range
- Configurable schematic costs/availability
- Configurable mobility bonuses/penalties
- Configurable aim bonuses/penalties
- Configurable magazine size
- Configurable critical chances
- The option to hide depreciated tiers
- The option to enable the weapon being added to the inventory on start.
- The option to disable specific pieces of equipment.
Configure mod options via:
SteamSteamAppsworkshopcontent268500721261179ConfigXComSparkBashes.ini
Known issues:
- Heads clip when used with some torsos
Credits:
CMDBob – Advent Mag Cannon textures
Long War Studios – Nearly all the code
Dor – Showing that SPARK mods are possible and inspiring me to make my own
Firaxis – MEC models, base game, and Shen’s Last Gift
Spart117MC – Didn’t do much. Just put the parts together
Permissions:
A simple mention is all I ask.
My mods
Spart’s Kitbashes
Spart’s ArmorBashes
Spart’s DLCBashes
Spart’s AnarchyBashes
Resistance MECs
Spart’s SPARKBashes
Individual Arms
Sawed-off Shotgun – Standalone
Combat Shotgun – Standalone
Salvaged Cannon – Standalone
Multipurpose Combat Rifles – Standalone
Carbines – Standalone
Magnetic Carbines – Dependent
