[Please use Second Wave Plus] Second Wave Reborn Expanded
The Beloved XCom:EU/EW Second Wave options are back! Now adapted for the new XCom, they will make your games much more unique. (Full UI version)
This mod was split off for compatibility reasons,please do not transfer saves from the old mod to this new one.
Use the UI on each new game to decide which options you’d like to activate just as easy as pushing a button.
1)Not Created Equally is back and it’s better than ever, with more stats to roll and a larger range.
Hop in and get your own unique XCom troops, different every time!
currently randomised stats are: HP,Aim,Defense,Mobillity,Will,Hacking,Dodge,SightRadius,Flank Crit Chance and Armor. (configurable options in the ini file)
2)Epigenetics is a new Second Wave option- enemies get randomised too now, all balanced around the muton(for now, greater details in the ini file) each enemy will be randomised at start. Working on a range and not absolute stats it should scale with any difficuly and any new enemies inserted into the game. (configurable options in the ini file)
3)Hidden Potential is here, just as you think it is now you can randomise promotion stat level ups, works with Commander’s Choice. Change the stats on the dedicated ini file: "XComHiddenPotential" to add more classes also add SoldierClass names that correspond to the class names,add in the same order you add the 7 ranks to the ini.
(configurable options in the ini file) there are instructions on how to add new classes in the HiddenPotential ini.
4) Red Fog is now back, every unit (both friendly and hostile) that gets hit beyond it’s armor HP bonus will suffer lower mobility and aim!
4.5)Gaussian Red Fog – Red fog will use calculations based on a gaussian distribution to calculate the new stats.
(configurable options in the ini file)
4.75)Robotic Red Fog – Red fog will include robotic enemies when searching for injured units.
5 )Commander’s Choice walks among us once more! This ability lets you to change the class of any squaddie to any other class,the UI to show up, so be patient.
If you want to toggle this ability go to the bIs_CommandersChoiceActivated in the XComSecondWave.ini file.
6)Absolutely Critical is here, quite easy to put in, it’s now effecting both XCOM and the aliens: Watch the flanks!!
The ini location is:
yourSteamLibrarysteamappsworkshopcontent268500667691437ConfigXComSecondWave.ini
Commander’s Choice is not compatible with any mods that override the "UIArmory_Promotion" screen.
Mods have bugs and this one is has a lot less than it did but there might be some we missed too.
Caution is advised: playing an Ironman game while This mod is Activated is risky.
