Volumetric Clouds Shader
This is a shader for volumetric procedurally generated clouds, based on Perlin noise, which is good for natural generations. The noises will be changeable. I will add them in the next update.
Added mixing of cloud colors with sun colors to the shader.
Credits:
Mee (GWater developer) – The original author of the shader.
Akabenko – Restored and completed the lost shader. Adding improvements.