GM_City17_Episodic
GM_City17_Episodic
Welcome to GM_City17_Episodic! This is a heavily modified and edited map from the Half-Life 2 Sandbox Map Compilation! Which can be found here.
Have you ever wondered what it’d be like during Episode 1 where Gordon used to go through in the Uprising chapters of Half-Life 2? Well now you can! This had been a childhood thought of mine for a long while and I’d thought today I’d work on this little project and make it into a reality.
I might make more, stay tuned!
What really changed?
- Added random events such as helicopters flying above the map every 5 to 10 minutes.
- Added ambient gunfire.
- Added Kleiner cast.
- Replaced Citadel with Episodic variant.
- Replaced Soundscapes with Episodic variants.
- Replaced Skybox with Episodic variant.
- Kleiner lab fully explore able and functional.
- Some textures to match with the original pre-uprising maps.
- Removed all scripted sequences.
How can I disable X?
- Random Events, by running "ent_fire passive_npc_timer Disable" or "ent_fire passive_npc_timer Enable" in console you are able to either disable or re-enable the random events logic.
- Ambient Gunfire, same as above but replacing the "passive_npc_timer" name with "env_gunfire", running it will either disable or re-enable the passive gunfire in the background.
- Kleiner cast, just kill him for now.
Credits