Security: Re-Examined

We all need to protect our colony—ah, ♥♥♥♥ it, I can’t think of anything creative for this one.
You know the drill: I feel the mod has some balance/design issues, so I rebalanced existing content and added some new stuff.
There are a lot of building changes here, so I won’t be able to explain everything in the description or infographic. However, a complete list of changes can be found in the lower part of the contents section.
The deployable turret/barriers while cool in concept, they struggle due to a lack of options and usability. The barrier slows you down even when retracted making it effectively a slightly better sandbag that needs power. Now, you can remotely toggle the power, while no longer having a speed penalty when submerged. Floor turrets now also have a remote toggle, plus three new variants and all floor turrets have slightly worse range than their base counterparts for balance (and because it slightly improves their accuracy due to how the range system works).
NOTE: To remotely toggle the power you need to research Microelectronics
The next changes I made weren’t balance changes but visual fixes instead
– The Dual Autocannon wasn’t properly aligned with the vanilla turret counterpart. Fixed.
– The Military Turret wasn’t properly scaled or aligned with the vanilla turret counterpart. Fixed.
– The Floor Turret had an outdated icon from when it used to have an offset after popping up. Fixed.
I also took a look at the Artillery as functionally it gets unlocked after mortars but had worse accuracy and a longer cooldown while also being inconsistent with vanilla (it didn’t need barrels). Now, it has massively improved accuracy, making it a powerful, fairly accurate crowd control option. It also now requires barrels, consuming them at double the rate of a mortar, but it can also hold two barrels.
This mod is incompatible with Ferny’s Persistent Calvary Spikes mod as it does the same thing.
As always, if you run into a bug, please leave a comment containing a hugslib log + what you were doing when it happened. (If you don’t give me a hugslib log and I chop off your limbs)






Q: CE Compatible?
A: No If you want a patch, ask the CE team.
Q: I don’t like the new turrets can I remove them?
A: Disable it with cherry picker.
Q: This sounds op! muh balance!
A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know!
Q: Save game compatible?
A: Should be safe to add but could be dangerous to remove.

– Smxrez (Me): XML, new turret textures.
– OskarPotocki: Original flame/charge/popup turret textures.
– OganessonG: Remote power toggle functionality.
Required items:
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Vanilla Furniture Expanded - Security — Steam Workshop
[Og] Automatic Power Switch — Steam Workshop