Regular Cities for the Changeling

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Author: Paradux

Last revision: 26 Mar, 2025 at 11:39 UTC

File size: 56.98 KB

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Description:
This mod adjusts the Deceivers to no longer rely on Hidden Trickster Cults, but instead on the same cities the Oracles of Tzeentch and other Tzeentch factions use.

The goal of this mod is to make the Deceivers less of a headache and more fun to play against in head-to-head multiplayer campaigns.

  • The Deceivers can now establish regular cities, just like other Tzeentch factions.
  • Hidden Trickster Cults can still be established, but require the Trickster Cultist resource to create. They are still gained throughout the campaign by completing certain schemes so the limit will go up over time. The starting amount is 0, but can be adjusted using MCT.
  • Trickster Cults no longer prevent a game over, so cities need to be defended.
  • Expansion buildings are disabled, but can be re-enabled with MCT.
  • The starting Hidden Trickster Cult has been removed, but can be re-enabled with MCT.
  • The starting quest no longer requires the establishment of a Hidden Trickster Cult, but the occupation of the target city.
  • The Deceivers’ Raiding Stance doesn’t automatically hide the army anymore.

The ai also switches to using cities and since it doesn’t seem to be able to aquire Trickster Cultists, it shouldn’t have any Hidden Trickster Cults. How it deals with this in the long run requires more testing, though.

This mod should be fully compatible with MIXER and any MIXER reliant mods.