Handy Heavy Weapons [Vanilla]

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Author: HandyVac

Last revision: 6 Aug, 2016 at 12:09 UTC

File size: 1.79 MB

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Description:

Adds three new Heavy Weapons, and two Powered Weapons to the game, obtainable in the normal way through the Experimental Heavy/Powered Weapons projects in the proving grounds.

This mod is for the vanilla game, without wotc.

Heavy Weapons

Flechette Pod
Fires a pistol-like shot at a single enemy, which bypasses 5 points of armour.
3 ammo.
4-7 damage.

Power Fist
A melee weapon usable by any class.
3 turn cooldown.
6-8 damage.

Jetboots (formerly named Jump Servos)
When activated, allow the user to jump to rooftops during movement actions for the rest of the turn.
3 turn cooldown.

Powered Weapons

Flux Needler
A higher damage varient of the Flechette Launcher.
Bypasses energy shields as well as armour.
6-9 damage.

Brawler Module
A higher damage varient of the Power Fist.
Reduces damage taken from melee attacks by 33%.
7-10 damage.

Known Issues

If you do not own the Alien Hunters DLC then there will be no animation when using the Jetboots to jump. Instead you will simply see the soldier dissapear and appear on the rooftop. This will not affect the functionality of the mod, it is purely cosmetic.

The mod will work fine if you have it active when you start your campaign, but if you switch it on or off part way through a capmaign you will need to use Reward Decks Refresher to make sure the new items are properly added to or removed from the proving grounds project.

Compatability

No class overrides, so this should be compatable with any other mod.

Regarding DLC

Does not work with War Of The Chosen.

This mod works fine with both Alien Hunters and Shen’s Gift. With The following exceptions:
– Flechette Launcher, Flux Needler and Jetboots will play the wrong animation when used by a SPARK.
– The SPARK’s Rainmaker ability will not affect these weapons unless you use the Rainmaker For Other Heavy Weapons mod.