Eisengard Weapon Tweak (Lore Friendly LOTR)

If you liked this item, please rate it up on Steam Workshop page.

Author: REDeemed

Last revision: 5 Apr, 2025 at 21:03 UTC

File size: 14.41 KB

On Steam Workshop

Description:

Hello, everyone! It’s ya boy! Back again to make some adjustments to one of my favorite weapons mods for Kenshi!

Eisengard Orc Weapons mod by Popbaobao: https://steamcommunity.com/sharedfiles/filedetails/?id=3443038045&searchtext=eise

A number of fixes to more accurately reflect the nature of the Weapons of the critically acclaimed Uruk-Hai of the Popular Lord of the Rings Franchise. The overall models of the weapons are Excellent and beautifully reflect the spirit of the Lord of the Rings Uruk-hai style.

However, the stats and names of the weapons do not, in my humble opinion, reflect their intended purpose or usage. For instance the Eisengard Machete is in fact not a machete used for slashing or cutting. It is a Hacker type weapon that can be used with little to no training. Designed for rapid deployment. Uruk swords do not need to be sharp or keep an edge at all they are designed for brute force. The long point on the back of the weapon reflects this purpose and is for penetrating armor via broad and powerful swinging motions not careful or precise cuts or thrusts expected of a more agile weapon.

The same idea goes for the Eisengard butcher’s knife. It is everything but a knife and although I am no opponent to the excercise of blatant sarcasm. I was unsure what was intentional and what was a language error so I decided to rename the weapon to Eisengard Berserkers Blade.

The Eisengard long handled knife has been changed to Eisengard Long spear. I only added a very small bonus vs animals. 5% Just because its a Polearm and many polearms are good against animals in one form or another.

I chaged the stats on all weapons to reflect these ideas.

Examples of Specific Changes are as follows:
– Changed the name of "Eisengard Machete" to "Eisengard Hacker"
– Stats changed Armor penetration increased from .1 – .15
– Added Attack modifier from -2 to +2 to reflect the offensive nature of the design.
– Reduced the bleed modifier from .9 to .7
– blunt damage mult is higher from .15 to .5
– cut damage mult is lower from 1 to .8
– Defence modifier changed from +2 to -5 to reflect the lack of defensive intentions in its design.
– Added Descriptions for all three weapons.
– Changed from Sabre type to Hacker Type
– Damage against Robots increased from .9 (reduced damage to robots) to 1.15 (to better reflect the hacker weapon type)
– Increased Weight kg from 4 to 8

– For Berskers Blade I increased the Robot damage Mult from 1 to 1.2
– Increased armor pentration from .15 to .20
– Decreased Defense modifier from 0 to -5 (to provide some balance, these are very powerful weapons after all. Not designed for blocking thats for sure.)
– Increased weight kg from 7 to 10

Minor adjustments to Eisengard Lock Armor
– Changed weight class from Light to Medium.
– minor adjustment to dex and dodge multiplier (Switched them)
– Adjusted Cut into stun value to .1 from .3

This mod has no known conflicts but it does require the original Mod from PopBaoBao. https://steamcommunity.com/sharedfiles/filedetails/?id=3443038045&searchtext=eise

Put this mod underneath it to see the changes.

I want to thank Popbaobao for creating his mod and I understand english may not be his first language and I appreciate him taking the time to translate and make it available for english speakers like me.

Please, stop by his mod page and give him some love to show we appreciate him.