Better Economy and Industrialization
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——Preface——
[Warning: This mod is not compatible with mods that modify the original game’s building technology! ! ! ]
[Warning: This mod is not compatible with mods that modify the original game’s building technology! ! ! ]
[Warning: This mod is not compatible with mods that modify the original game’s building technology! ! ! ]
This mod adds new industrial technology, related building upgrades, and colonial building upgrades to increase the corresponding production capacity.
The core is to allow players to transform from an agricultural country that exports agricultural products and primary products to an industrial country that dumps industrial products.
[Related adjustments]
——Economic aspects——
1. AI has more goods.
2. And relatively cheap raw materials.
(Not sure if it is the author’s update to V66. In this mod, raw materials are indeed relatively cheaper than industrial products. You can import raw materials to produce industrial products and accumulate original capital.)
——Industry——
-New Technology-
Added level 6 technology to all industries to unlock the upgrade of corresponding industrial buildings.
-Building Upgrade-
Added level 5 building upgrade to industry.
-Technology Cost | Building Bonus-
Industry 1.0 (cost 750 technology) – building upgrade (200% bonus)
Industry 2.0 (cost 15,000 technology) – building upgrade (500% bonus)
Industry 3.0 (cost 30,000 technology) – building upgrade (900% bonus)
Industry 4.0 (cost 60,000 technology) – building upgrade (1400% bonus)
Industry 5.0 (cost 120,000 technology) – building upgrade (2000% bonus)
Fully Industrialized (cost 240,000 technology – technology bonus 3000%)
-Agriculture | Animal Husbandry-
-New Technology-
Added level 6 technology to all agriculture and animal husbandry to unlock the upgrade of corresponding agriculture and animal husbandry buildings.
-Building Upgrade-
Added level 5 building upgrade to farms and animal husbandry.
-Tech Cost | Building Bonus-
Industry 1.0 (cost 30,000 technology) – Building Upgrade (200% bonus)
Industry 2.0 (cost 60,000 technology) – Building Upgrade (600% bonus)
Industry 3.0 (cost 120,000 technology) – Building Upgrade (1400% bonus)
Industry 4.0 (cost 240,000 technology) – Building Upgrade (2400% bonus)
Industry 5.0 (cost 480,000 technology) – Building Upgrade (4400% bonus)
Fully Industrialized (cost 960,000 technology – technology bonus 7400%)
-Mining-
-Added Technology-
Added level 6 technology to all mining industries to unlock upgrades for corresponding mining buildings.
-Building Upgrade-
Added level 5 building upgrades to mining.
-Technology Cost | Building Bonus-
Industry 1.0 (cost 30,000 technology) – Building Upgrade (500% bonus)
Industry 2.0 (cost 60,000 technology) – Building Upgrade (1300% bonus)
Industry 3.0 (cost 120,000 technology) – Building Upgrade (2300% bonus)
Industry 4.0 (cost 240,000 technology) – Building Upgrade (3500% bonus)
Industry 5.0 (cost 480,000 technology) – Building Upgrade (4900% bonus)
Fully Industrialized (cost 960,000 technology – technology bonus 6700%)
-Warehouse-
-Building Upgrade-
Added a level 10 building upgrade to the warehouse.
-Technology Cost|Building Capacity-
Level 1 (300)
Level 2 (500)
Level 3 (1k)
Level 4 (2k)
Level 5 (4k)
Level 6 (6k)
Level 7 (8k)
Level 8 (10k)
Level 9 (20k)
Level 10 (30k)
——Language——
Simplified Chinese
——Future Plans (painting)——
As mentioned above, this is a reset of the Industrial Age 63 version, and magic and industrial content may be updated in the future.
For example, the Mana Crystal Gun made of Sicillon Mine, or new magical animals and plants, undead, golem races, etc.
Ahem…
As mentioned above, it might be done. Actually, version 63 has some magic content, but the author has been lazy recently and has no motivation (maybe waiting for the official version to come out?)
——End (mumbling)——
During version 63, the author did not find a way to upload to the creative workshop, so he kept posting it in the forum and group. Later, version 65 was done but it was too troublesome to write an introduction, so it was not uploaded.
At the same time, since it was completed a long time ago and sent to the group for Palu group members to test, there are actually many changes to this mod, such as laboratories, libraries, colonies, etc.
But I, the author, don’t want to introduce them one by one.