[DIGI] Space Leviathans (Beta)

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Author: syy1125

Last revision: 17 Mar, 2025 at 18:22 UTC

File size: 20.66 MB

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Description:

Description

Space Leviathans provides spaceborn entities to fight as endgame challenges. Essentially boss fights.

This mod is in what I consider a "beta" state. It’s playable but not where I want it to be for 1.0 just yet.

Inspired by Stellaris, Terraria, Star Trek, and a variety of other science fiction works.

Features

Leviathans spawn only in level 18 systems.

Available Leviathans:

  • The Stellarborn

    The Stellarborn spawns in the local star’s radiation damage zone. It is surrounded by an energy barrier that protects it from long-range attacks. Be prepared to fight a close-range brawl while dealing with the star’s harmful radiation.

    The fight:

    The Stellarborn has an impenetrable 360 degree shield at 300m range. You must underrun it in order to attack.

    I expect solar radiation damage to be an important factor in the fight. If your ships aren’t designed for this, you can easily find yourself losing all ships to radiation damage, even if you won the fight.

    That said, The Stellarborn itself also attacks your ship when it comes into range. The Stellarborn has 3 attacks.
    – A fireball attack going in all directions. Deals light damage. Indicated by a spiral of particles in the center.
    – A barrage of homing stars. 16 total, can be shot down by PD. Deals medium damage. Indicated by a 4-pointed star in the center.
    – A converging set of beams (inspired by Terraria’s The Last Prism). High damage, but occurs less frequently than the other 2 attacks. Indicated by rainbow-colored particles in the center.

    The Stellarborn enters phase 2 when below 50% health. In that state, it does the beam attack more often.

    Aftermath:

    Make sure to drag the corpse out of the star’s radiation damage zone before salvaging. The corpse can only be salvaged using mining lasers. It drops materials which are used for advanced energy manipulation.

  • Fiery Dragon (name subject to change)

    The dragon spawns near the asteroid field. It uses fire-based attacks extensively and additionally has a devastaing charge attack. Bring extra fire extinguishers and avoid its charge attacks at all costs.

    The Fight:

    The Fiery Dragon has three attacks.
    – It can shoot a beam that starts fires near the location it hits.
    – It can breathe out a large number of fireballs that pierce the ship and start fires.
    – It can execute a charge attack that has a long wind-up and will instantly destroy everything in its path.

    The dragon cycles through the attacks in the following order: beam – fire breath – charge – beam – fire breath. The pattern then repeats.

  • The Assimilator

    The Assimilator spawns near the edge of the system. It is a square of component parts that changes functionality based on adjacent components.

    The Fight:

    Its component parts have different functions depending on how many adjacent components it has.
    – At 4 adjacent components, it provides a buff to nearby components that increase their damage output.
    – At 3 adjacent components, it functions as a laser blaster turret. Its shots will shift to do more damage to either shields or ship parts, depending on what it hits.
    – At 2 adjacent components, it projects a 90 degree shields on the two open sides.
    – At 1 adjacent component, it uses a powerful ion beam prism.
    – At 0 adjacent components, it self destructs.
    In addition, it functions as a thruster on any open side(s) it has.

Future Plans

Road to 1.0:

  • More rewards from the Leviathans. A small collection of parts is already available; several more parts are planned.
  • Leviathan balancing.
  • More Leviathans.

Further beyond:

  • Polish. Better visual cues, death animations, etc.
  • Cross-mod compatibility and part balancing.
  • Even more leviathans. Suggestions welcome!

Misc
My other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2920552567