Black Mesa – Official Game Mapsrc

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Authors: Morloc, Comrade Badger, [BMS] stormseeker, DIGITAL SPORTS

Last revision: 29 Dec, 2020 at 13:10 UTC

File size: 2.48 GB

On Steam Workshop

Description:

The official VMF files for Black Mesa’s singleplayer and multiplayer components. No more decompiling! Up to date as of the latest 1.5 hotfixed version. We ship this as a mod so that it does not use up unnecessary space for the main game!

Instructions:
1) Subscribe to this mod!
2) Find the local directory for the mod (which depends on your local Steam installation). It will be a variation of: C:Program Files (x86)Steamsteamappsworkshopcontent3628902331428357
3) If you wish, copy the contents of this folder into a more convenient location for yourself. Or you can just use this folder!
4) Navigate the folder structure to find the maps that you want, and take a peek!
5) Open the maps in the Hammer editor that we ship with the game. You will find it in your local variation of:
C:Program Files (x86)steamappscommonBlack MesabinHammer.exe

Known Issues:
-4 way blends do not show up correctly in Hammer’s 3D Textured Shaded view. The displacements have a rainbow effect overlaid onto them and the textures show up wrongly. The only way to solve this is to switch the view to 3D Textured, without shading.
-We have checked the maps, but you may come across missing instances in some maps (which may manifest itself in sections of the map missing). We have checked all the maps but something may have slipped through the cracks. If so, please let us know.
-This pack includes some VMFs/instances that aren’t actually used in-game. Some effort was made to clean these up and thus reduce file space, but there will still be some leftovers. Apologies to your storage drives!
-A lot of our levels (particularly Xen) were built using Wallworm/3DS Max. They are thus very difficult to edit in Hammer and may not work fully as intended.

Compiling:
If you want the maps to look the same as the ones we ship when we compile them, here are the exact final compile parameters we use with VRAD (VBSP and VVIS are left as standard):

Earthbound Indoor Maps:
-staticproppolys -textureshadows -staticproplighting3 -extrasky 32 -smooth 35 -ambientocclusion -choptexlights

Earthbound Outdoor Maps (used where ANY sky is visible):
-staticproppolys -textureshadows -staticproplighting3 -extrasky 32 -smooth 35 -ambientocclusion -choptexlights -cascadeshadows

Xen Indoor Maps:
-staticproppolys -textureshadows -staticproplighting3 -extrasky 32 -smooth 35 -ambientocclusion -choptexlights

Xen Maps (No Real Sky – Used for Xen B & B1, Gonarch A, B & C, Interloper A, A1 & D1):
-staticproppolys -textureshadows -staticproplighting3 -extrasky 32 -smooth 35 -ambientocclusion -choptexlights -cascadeshadows

Xen Maps (Real Sky – Used for Xen A, A1, C & C1, Background 15):
-staticproppolys -textureshadows -staticproplighting3 -extrasky 32 -smooth 35 -ambientocclusion -choptexlights -cascadeshadows -realskylight

Warning! The Xen maps take A VERY LONG TIME to compile with these settings. Easily 6+ hours per large map on a top-end CPU. You have been warned!