Swamp Fever: Drought
I’ve spent about a month and a half trying to make swamp fever suck less.
I think i managed, kinda. Takes about half an hour to finish it, now that water slow down is gone.
It uses the original skybox and color corrections. Making those mods still compatible.
Overall changes:
- All water is replaced with mud, which does not slow you down.
- The only bits of water that are left behind are more translucent, allowing you to see some fishies. (Stream in C3M1, pond in C3M4 and the water in the escape)
- Swamp areas do not have any items unless the location was inhabited by humans
- All items are found on shelves, tables, ect. No more random items on the floor next to a table.
- Various relatively small visual changes and prop fixes.
- All Saferoom doors are wooden doors. Seems better fitting for the swamp.
- No witches spawn in deep mud, because you could not see them when they sit in it.
Plankcountry:
- Start location is inside the store, as opposed to the traincar.
- Moved Crashed helicopter, modified model to use the "Dark Carnival" chopper VTF. Is skin compatible with mods that change the VTF of the Concert Chopper.
- Witches can only spawn on top of the catwalk.
- One path past the "No Entry" bridge is always closed off, as it would be too easy to just make a B-line for the saferoom.
- Culvert Pipe saferoom got a new model.
- Survival location unchanged, next to item spawns.
- Scavenge location unchanged.
Swamp:
- Parachutists dangle around.
- Parachutist Fallen Survivors will spawn carrying a random weapon or a gascan, along with their default items.
- Plane Emergency Exit has no alarm. Because that just does not exist in real life. (Neither does the explosive removal of the door, but we need a reason for a panic event.)
Shantytown:
- Some more lamps because they’re nice.
- The GOD AWFUL bridge closes in a second.
- Spawns two more tanks if you camp after the bridge event for too long. Stop asking about this, it’s not a bug.
- Survival section is moved into Town. Because that’s where I would want to play.
Plantation:
- Plantation house is Vandalized and in greater state of disrepair.
- Swapped roof decorations to closer resemble concept art.
- Cut a second hole into the roof to allow CI to enter.
- Added five new rooms. Two of which are only for the Infected to enter.
- Changed item Spawn locations. Four of the five locations are inside the plantation house.
- Removed stationary gun because it was just too easy with it present. Nevermind that a run down wreck of a house would not have military equipment.
- Navmesh has been modified so infected will spawn all around the Building.
- Added infected ladders inside the building to allow Infected to move easier.
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Modifications or Redistribution of this addon without explicit permission is prohibited.
I have my own Discord server[discord.gg] where i post WIP screenshots. We can also just chat.