Groundwatch
Similarly to my other addon, these new ‘vehicles’ try to mimic the original NPC’s behavior as closely as I could get them while also keeping the addon itself user friendly.
REQUIRES HALF LIFE 2 EPISODE 2
Features
Strider
- A incredibly accurate main gun with decent damage
- The strider’s signature belly cannon
- The best height-advantage you’re going to get without going airborne
- Sounds identical to that of the NPC
- Did I mention you can traverse rivers if they aren’t too deep?
Hunter
- Built-in flechette launcher
- Fully-animated melee attacks
- Identical sounds to that of the NPC
- The ability to trample people with often deadly results
Controls
Universal
- E – Enter/Exit
- W/A/S/D – Movement
- Sprint – Sprint
- Control – Toggle thirdperson
- Walk – Freelook
- Mouse 1 – Primary attack
Strider
- Reload – Sounds
- Mouse 2 – Strider cannon
Hunter
- Reload – Idle sounds + animation
- Sprint + Reload – Angry sounds + animation
- Freelook + Reload – Scanning sounds
- Mouse 2 – Melee attack
Notes
- The map used in the screenshots is rp_ineu_valley_2_v1a
- Striders cannot currently duck because of a hitbox issue
- Console commands for adjusting health are available under the gw_ prefix
- NPC’s do not interact with either entity
- You can find the entities under entities -> Groundwatch
Credits
- Hoplite for pointing out several major issues
- Matt for helping with testing
- Taco N Banana for giving me a developer position and plenty of positive feedback following the release of airwatch
- Valve for making the source SDK publicly available
- Everyone who subscribed to the original addon for giving me the motivation to keep working on this and more.