Configurable Protect Device
Changes Protect the device objective HP so it scales to a more reasonable HP. Early game 32 HP, Mid game 48 HP, Late game 72 HP. Configurable in INI SteamAppsworkshopcontent268500634951246ConfigXComProtectDevice.ini
Also changes alien relay HP to 6, 12, 18. Configurable in the same file.
This is an improved version of the mod http://steamcommunity.com/sharedfiles/filedetails/?id=634352787 , this mod will take priority over the other mod so you don’t need to enable the other one. The other mod provides more stability because this mod uses a hacky way to manipulate the device HP (referenced from wghost’s configurable mission timers mod).
KNOWN ISSUE:
This mod will not update tactical games save properly, it will change the max HP but not the current HP for tactical saves, but it should have no problems for protect device missions that comes after.
WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a tactical game mod there shouldn’t be missing content after disabling the mod as long as you don’t save/load in tactical games, so for now you’ll have to use this mod to fix it if you decide to disable the mod http://steamcommunity.com/sharedfiles/filedetails/?id=619141883
Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamcommunity.com/sharedfiles/filedetails/?id=625230005
Compatibility Note:
This mod should be compatible with any mod that don’t replace the device object name in these missions. It will only work with 1 ‘SignalInterceptor’/’DataInterceptor’ or ‘AlienRelay’ Destructible at a time.
WORKS WITH WOTC, but recommended to set UseAlternatePatcher to true in XComProtectDevice.ini
