DMS + CE – Rebalanced
Some personal balance tweaks for DMS in conjunction with CE
Changes
Makes Ceramics less of a god material.
In base DMS w CE
it has more then 3x sharp protection then plasteel &
it has more blunt protection then steel. (blunt should be a weakness here IMO)
The 20% maxhp makes an interesting balancing dynamic – however especially with CE it can make a pawn near invulnerable with certain stuffed apparel – and be quite op with any equipment repair options.
i patched it as follows:
7sharp->4.5 sharp
2 blunt -> 1.25 blunt
20%maxhp->25%maxhp
I also made some slight adjustments to tungsteel to differentiate it from plasteel
sharp 2->1.75
blunt 3->3.5
Lastly, I increased the resource costs of the 3 early game mech bases by about 50%
Required items:
Click the title to search on this site.
The Dead Man's Switch — Steam Workshop
Combat Extended — Steam Workshop