DMS + CE – Rebalanced

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Author: Bean

Last revision: 8 Apr, 2025 at 17:33 UTC

File size: 408.94 KB

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Description:

Some personal balance tweaks for DMS in conjunction with CE

Changes

Makes Ceramics less of a god material.
In base DMS w CE
it has more then 3x sharp protection then plasteel &
it has more blunt protection then steel. (blunt should be a weakness here IMO)

The 20% maxhp makes an interesting balancing dynamic – however especially with CE it can make a pawn near invulnerable with certain stuffed apparel – and be quite op with any equipment repair options.

i patched it as follows:
7sharp->4.5 sharp
2 blunt -> 1.25 blunt
20%maxhp->25%maxhp

I also made some slight adjustments to tungsteel to differentiate it from plasteel
sharp 2->1.75
blunt 3->3.5

Lastly, I increased the resource costs of the 3 early game mech bases by about 50%

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The Dead Man's SwitchSteam Workshop
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