NPC Physical Mod
In short, make ALL your NPCs absolutely Physical !
NPCs are not like Ragdolls in Gmod, they don’t come with physics system like Ragdolls do,
This addon will transfer your NPCs to living Ragdolls, which can react to all kinds of physics events
Features:
- If your NPC has additional physics models, like NPCs in this one: [NPC Physics Extension],
Then these physics parts (Hair, Accessories, etc) will be fully simulated when NPC alive - When NPCs play animation that doesn’t fit their skeleton, like those in BSMOD Killmove,
They limbs will be weirdly stretched.
This addon can prevent that kind of stretch from happening - NPCs now can fall like a Ragdoll
- If you use dismember addons like [Zippy’s Gore Mod], then
You will be able to dismember the NPCs even when they are alive - This addon works best with [Enhanced Death Animations]
- This addon is still in an early stage, so you should expect some addon conflicts
You can find the Settings in Spawn Menu > Utilities > NPC Physics
使所有NPC像GTA里一样的布娃娃化!
- 如果NPC有额外的物理骨骼,像这个里头[NPC Physics Extension]的一样,
那么所有额外的物理骨骼(头发、配饰一类的)都将具有布娃娃状态下一样的物理效果 - 当NPC在播放一些与自己骨骼不匹配的动画时(比如使用BSMOD Killmove时),
NPC的肢体总是会被拉伸得非常奇怪
这个模组能让你一劳永逸摆脱这类问题 - NPC现在能像布娃娃一样从高处坠落了
- 如果你在用诸如[Zippy’s Gore Mod]一类的肢解模组的话,
那么你便甚至能在NPC还活着的时候就将他们肢解 - 可以和另一个模组[Enhanced Death Animations]搭配使用
- 该模组依然是早期阶段,没BUG和模组冲突就怪了
- 设置菜单在 NPC Physics 一栏里
Q/A
There’s really not much to Q/A about, if you are facing issues, try turn on "Disable Physics Optimization" and drag "Physics Simulation Method" to "0".
If this doesn’t work, 90% of chance you are:
- Facing an addon conflict, just wait for compatibility update
- You NPC doesn’t have the bone of "ValveBiped.Bip01_Pelvis", which means they are not human-shaped.
- Not using X86-64 brach ( No idea if this matters )