Perfect Information
Displays Hit/Crit/Dodge % for XCOM and Aliens (Configurable) and much more. Works like Long War’s Second Wave Option.
Changelog available at: http://steamcommunity.com/sharedfiles/filedetails/changelog/625737801
Help us out with translation of the mod:
http://steamcommunity.com/workshop/filedetails/discussion/625737801/358416640405309822/
If you would like to support me in doing this as a part time job. Please pledge to my Patreon. You can pledge any amount. Thank you!
https://www.patreon.com/tjnome
Perfect Information:
– Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=625737801
– Nexus: http://nexusmods.com/xcom2/mods/252?
Clean Cinematic:
– Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=629028571
– Nexus: http://nexusmods.com/xcom2/mods/334?
Free Reload:
– Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=633710077
– Nexus: http://www.nexusmods.com/xcom2/mods/401?
– Leon for mod preview Image! Thanks mate! You can check him out on DeviantArt: http://leo-n.deviantart.com/
– GrimyBunyip for his many contributes to the mod.
Thanks to people helping in one way or another
– 1ion, Kosmo , Amineri, GrimyBunyip, /dev/null and many others.
– This mod is compatible with existing saves. Loading a saved game in-mission from before the installation will work.
This mod is incompatibilities with mods that are overwriting the same classes. I’m currently working on making the mod more compatible with other mods by using screens.
Class overrides:
XComGameStateContext_Ability,
X2Action_ApplyWeaponDamageToUnit
XComPathingPawn
UIEffectListItem
Will work on reducing this list even more in the future. Thanks to GrimyBunyip for reducing it to so little.
