Al-Merayah Reborn (by Xevyr) v1.0.1
This mod adds back the Al-Merayah Siege Fort on Exiled Lands and allows admins to toggle it on / off
- Al-Merayah PvE Siege Fort
- Raidable NPC base designed by Funcom and later removed from the game
- Admins can toggle the Fort on and off at will (dc togglefort)
Note: This was not something that was ever available to modders in the final form, only the separate assets that make it up. As such, much more work went into this than merely "turning it back on". Some minor bugs I fixed along the way (like NPCs that kept appearing all over the map – that shouldn’t happen with this) and there’s a chance to further improve things down the line. For now it’s supposed to be largely similar to what Funcom removed in the March 25 update.
Compatible with everything. (except stuff trying to add things to the excat same location ofc)
The mod does not contain any altered basegame assets and doesn’t have ANY load order requirements.
Join discord for troubleshooting help, guides, news etc.
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Otherwise consider supporting me via Patreon[www.patreon.com]
- The Purge Mod (Introduces a similar system to the old purge)
- Simple Minimap (Helps you see where you’re going.. it’s a minimap that works with controllers too)
- Twin-Bar (Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys)
- Armor and Weapon Stats in Bench (shows you the stats of things in the bench before crafting)
- Reliable Meteor Showers (tiny super-lightweight mod that makes meteors rain sooner if there are less than 5 nodes on the map, solving the issue of scarce star metal – also adds the smoke back to meteor nodes that was removed in Chapter 2)
- The Damage Meter (measure yours and your followers damage done / taken and dps, can also track 3 additional players)
- All of the others…
- All my mods are made to be future-compatible with the latest version of the game and in the vast majority of the cases do NOT require updates when the game has an update.
You can safely ignore any "outdated" warnings you might get from gportal or other services as those simply check the version number of the devkit used to create the mod (stored in a text file inside the mod) against that of the game, which is completely irrelevant in the case of mods that do not contain altered basegame files.- I will update my mods on my terms and my terms alone. If you don’t like my update schedule, don’t use the mods.
- Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord.