「殷红迷雾」The Red Mist Nerf Version
This is a fan-made mod that tries to nerf the Red Mist Class made by Kaze.
TLDR : All stats have been decrease, all buff have been reduce by 50%->80%, all trinket nerf.
Pro: powerful hybrid tank and bleed dps. With abnormality skill that buff self.
Con: Stress, lots of it.
Is the mod now balance? No, to actually balance the mod you have to remove feature or massively change how she work.
But now her stat is more in line with other character.
If you find she is still too strong than i recommend:
[FH] ULTRA-BLOODMOON.
https://steamcommunity.com/sharedfiles/filedetails/?id=2246554040
Here Be Monsters: Full Release
https://steamcommunity.com/sharedfiles/filedetails/?id=2433996706&searchtext=monster
Here Be Monsters: The New Shadow
https://steamcommunity.com/sharedfiles/filedetails/?id=2615050801
If use with the original mod will cause a small visual bug where all tooltip are double.
This mod is only English for now so if you want to see the tooltip you have to use the OG mod as well.
Let’s get into the mod!
Killing enemy with a RedMist trinket equip no longer switch you to abnormality mode. But it will clear your Debuff.
So you have to use your guard skill and spend 1 turn to access them.
Buff and trinket buff have been massively nerf. As well as many trinket effect given melee restriction.
Change log for all trinket would be too long.
Stun = 40%
Blight = 30%
Bleed = 60%
Move = 50%
debuff = 40%
Disease = 0% -> 40% (quirk)
trap = 40%
Death Blow = remains the same (67%)
Weapon Dmg = 5/10 – 6/12 – 7/13 – 8/14 – 9/15
Weapon Crit = 3/4/5/6/7%
Weapon Spd = 4/4/4/5/5
Armour Dodge = 0
Armour Protection = 0
Armour Hit Points =30/33/35/38/40
1-> 1 2 3
Damage vs Bleed = 15/15/20/20/25%
Accuracy = 85/90/95/100/105
Bleed = 1/1/2/2/2 for 3/3/4/4 turns with 100/110/120/130/130%
Damage = 0%
1 2 3 4 -> ~ 1 2 3 move 2
Accuracy = 85/90/95/100/105
Damage vs Bleed = 15/20/25/30/35%
Damage = -60/-55/-50/-45/-40%
Debuff target -35/-45/-55/-65/-75% bleed resist
Buff self 5/8/10/12/15% damage
Crit Multiplier self 15/18/20/23/25%
Stress self 14/16/17/18/20
Crit Decrease by halve
Damage Decrease by 60% making it harder to heal.
Guard Same
Damage reduction 20% for 1 turn.
only 1 target at a time.
Buff = 3/4/5/6/7% Damage vs Mark / while Marked for 3 rds.
Debuff = 10% stress for 5 rds for team.
Buff = 1/1/2/2 Damage, 20% Bleed Amount.
Debuff = 1/5 rds horror and 20% stress 3 rds.
Hidden Buff = 15% Damage vs Bleed 50/60/70/80/90% chance to activate.
Buff = 2/3/4/5/6% Damage and 5% SPD Multi until camp.
Debuff = 2/3 rds horror and 30% stress for 3 rds .
Bleed = 2/2/2/3/3 for 3 rds
Buff = 10/12/14/15/16% Damage or Prot above or bellow 55% hp.
Debuff = 3/3 rds horror and 30% stress for 3 rds . (got a small buff)
b] Damage = 75% Damage, and heal for 25% of damage dealt
Bleed = 4 for 3 rds
Buff = 20/25/30/35/40% Damage. +50% resist on everything -50% crit chance receive.
Debuff = 15/3 rds horror on all team.
2 1 -> 1 2 3 4
Effect = Remove all round, Target take bleed damage immediately.
Accuracy = 155
Bleed = 5/3 rds
Damage = -50%
Crit = 20%
2 1-> ~1 2 3 4
Damage vs Bleed = 25%
Accuracy = 155
Bleed = 3/2 rds
Damage = -25%
Crit = 15%
mostly stay the same with some value change.
Stress Heal -40 Self, -15 Team, 1% chance to +100 stress to team.
First time making a mod and i pick an impossible tasks.
It very hard to balance a character who is suppose to be a legendary hero, it a lot easier to increase the game difficult to compensate for the extra power.
But i hope to at least make the character no trivialize the game.
I may have miss some hidden effect so feel free to give me suggestion.
