Cut Content: Ammo
This mod adds 5 new ammo types to the game.
I do not necessarily know what exactly Firaxis intended to do with these 5 ammo types, so I am more or less recycling unused art assets to create new and unique ammo types.
All ammo is acquired via the experimental ammo project.
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The balance can be tweaked from XComCutContentAmmo.ini
Falcon Rounds: +1 Damage, +100 pts Dodge Penetration
Needle Rounds: +2 to +6 Damage Bonus vs Flanked Enemies. Damage bonus increases with weapon tier. Does NOT affect unflankable enemies such as MECs, Archons, Sectopods, etc.
Flechette Rounds: +1 to +5 Damage Bonus vs Organic Enemies. Damage bonus increases with weapon tier.
Stiletto Rounds: -1 to -3 Damage, 75% chance to stun. Damage Debuff increases with weapon tier.
Redscreen Rounds: +1 Damage, 50% chance to disable enemy weapon, forcing a reload.
Note that mag and plasma pistols are 1 tier lower than their primary counterparts.
Also note that I haven’t verified whether the bullet animation effects left over by Firaxis are actually fully functional or not.
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Console Commands:
AddItem GrimyFalconRounds 1
AddItem GrimyFlechetteRounds 1
AddItem GrimyNeedleRounds 1
AddItem GrimyStilettoRounds 1
AddItem GrimyRedscreenRounds 1
