Patch 17+ Data Typos
Originally intended for patch 17 R2TW, this has now been updated so that only the typos not corrected by Empire Divided patches remain. Overall, over 75% of the original mod was incorporated in Empire Divided. Works with Desert Kingdoms expansion.
UPDATE, Mar 2018: bug fixes that were fixed by CA in their March 8 patch, including the serious ED issue above, have been removed. Some data typos found by Octavius added… see change notes.
Summary of remaining changes, and what’s been fixed, follows:
A. Building/Effects:
A1. Damaged buildings (BruceR): fixed.
A2. Iron weapons line buildings (Vilmurin): fixed
A3. WoS siege towers (Octavius): fixed
A4. Roman lumber towns (Dux): fixed
B. Building Units Allowed:
B11. Pontic ship recruitment (L. Romanista): fixed
C. Land Units/Unit Abilities:
C2. WoS light hoplites (BruceR): fixed
C3: Merc/Aux abilities (BruceR, L. Romanista): fixed
D. Main Units:
D1. Elephant weight (BruceR): fixed
D2: Weights on unit cards (BruceR, L. Romanista): 6 cav units not changed, others fixed.
D3. Camel weights (BruceR): fixed
E. Land Units:
E2. Tarantine/Thracian mixup (Vulcanis): fixed
E3. Egyptian mobs (BruceR): fixed
E4. Hillmen spacing (BruceR): fixed
E5: Female unit strat movement (BruceR): fixed
E6: Thracian noble spotting (BruceR): fixed
E8: Aux Celt L. Horse (BruceR): fixed
E9: Germ Scout Riders (L. Romanista): fixed
E10: Numidian noble cav (BruceR): fixed.
Not fixed: E7 (Roman large cohorts)
F. Unit Sets/Units
F2: Thracian rhomphaia (Octavius): fixed
G. Armed Citizenry Units/Unit Groups
G1. Arverni Chosen Swords (Octavius): fixed
G3: Cochlis mil Ports (Octavius): fixed
Not fixed: G2, G4, G5, G6
H. Units/Custom Battle Permissions
H2. Bactrian Garrison Spears in MP (BruceR): fixed
Not fixed: H1
I. Character Skill Level/Effects:
I1. Dread pirate effect (Octavius): fixed
I2. Siegecraft general effect (Reveur): fixed
J. Units/Groupings Military Permissions
J1. Tylis city garrisons (Octavius): fixed
K. Campaign Variables
K1. Civil war chance (BruceR): fixed
L. Trait Level Effects
L1. Spy poison effect (Reveur): fixed
M. Historical Characters
M1. Historical characters appear (BruceR): fixed
Remaining changes still made by installing this patch:
D2. Principle: Weights on unit cards should reflect the actual unit mass. Change: Units with different card weights than what the speed/mass of that unit actually is have been adjusted. Note: no actual change to performance involved, just correcting typos on the unit card/description. 6 lines changed. From BruceR, L. Romanista (5 WoS and Thracian Cav not changed in Empire Divided)
E7. Principle: Elite versions of units shouldn’t have as good or better stats as the original unit without reason. Change: Roman First and Eagle Cohorts mass and charge increased to legionary values. Bonus HP reduced by 5 to offset the mass-based HP gain. 2 lines changed, +4 lines in main units to update unit card weights. From BruceR
G2. Principle: Garrisons should not be a different # of units other similar factions have for the same building, without good reason. Change: Replacing Spear Brothers with Bloodsworn (Suebi) in Artisan building line garrisons prevents double-sized garrisons for Nervii. 1 line changed. From BruceR
G4. Principle: Garrisons should not be a different # of units other similar factions have for the same building, without good reason. Change: Extra heavy infantry (Sword Follower unit) removed from Boii city/town garrisons. Elite Persian Foot Archers removed from Parthian city/town garrisons. 2 lines removed. From BruceR
G5. Principle: Buildings should not get less effective as you increase their level. Change: Roman Naval Port (Emperor campaign) level 4 Bireme garrison ships changed to Quadremes. 1 line changed. From L. Romanista
G6. Principle: Buildings should not get less effective when you increase their level. Change: Armenian Heavy Horse Studs (L2 stable) typo removing 2x Persian Cavalry garrison corrected. 1 line changed. From Areus
(May be fixed, maybe not… appears to have added new garrrison units without removing older ones)
H1. Principle: Units should be able to play their campaign units in custom battles. Change: Added–Colchis Assault Tetreres, Ardiaei Assault Dieres, Arevaci Assault Raider, Lusitani Assault Raider, Cimmerian Penteres with variants. Changed–2 Parthian missile vessels, assault hexeres changed to campaign game vessels. 8 lines added, 3 lines changed. From BruceR
Note: I want to say once again that I’m very happy that CA found so many of the same things that the crowdsourced mods have found, and I don’t want anything associated with this mod to be seen in any other way, other than to continue to improve this game for everyone in as objective a manner as possible.
Our thanks to the creators of Packfile Manager for creating the editing tools used, and honga.net for supporting Total War game stats research.