Second Wave Reborn
The Beloved XCom:EU/EW Second Wave options are back! Now adapted for the new XCom, they will make your games much more unique. (NO UI)
This is the UI Free version made for compatibility, for UI final version go to:
https://steamcommunity.com/sharedfiles/filedetails/?id=667691437
1)Not Created Equally is back and it’s better than ever, with more stats to roll and a larger range.
Hop in and get your own unique XCom troops, different every time!
currently randomised stats are: HP,Aim,Defense,Mobillity,Will,Hacking,Dodge,SightRadius,Flank Crit Chance and Armor. Activated by default.
2)Epigenetics is a new Second Wave option- enemies get randomised too now, all balanced around the muton(for now, greater details in the ini file) each enemy will be randomised at start. Working on a range and not absolute stats it should scale with any difficuly and any new enemies inserted into the game. Disabled by default.
3)Hidden Potential is here, just as you think it is now you can randomise promotion stat level ups, works with Commander’s Choice. Change the stats on the dedicated ini file: "XComHiddenPotential" to add more classes also add SoldierClass names that correspond to the class names,add in the same order you add the 7 ranks to the ini.
Disabled by default.
4) Red Fog is now back, every unit (both friendly and hostile) that gets hit beyond it’s armor HP bonus will suffer lower mobility and aim! As deafult it includes robotic enemies, if you want to disable this go to the XComSecondWave.ini File. Disabled by default.
4.5)Gaussian Red Fog – Red fog will use calculations based on a gaussian distribution to calculate the new stats.
(configurable options in the ini file). Disabled by default.
4.75)Robotic Red Fog – Red fog will include robotic enemies when searching for injured units. Disabled by default.
5 ) Commander’s Choice walks among us once more! This ability lets you to change the class of any squaddie to any other class, It’s On by default but it can take a second for the UI to show up, so be patient.
If you want to toggle this ability go to the bIs_CommandersChoiceActivated in the XComSecondWave.ini file. Activated by default.
6)Absolutely Critical is here, quite easy to put in, it’s now effecting both XCOM and the aliens: Watch the flanks!! Disabled by default.
There is the XComSecondWave.ini File in the mod directory, there you could disable and enable the indevidual mods within this pack.
The ini location is:
yourSteamLibrarysteamappsworkshopcontent268500622475105ConfigXComSecondWave.ini
Commander’s Choice is not compatible with any mods that override the "UIArmory_Promotion" screen.
Mods have bugs and this one is has a lot less than it did but there might be some we missed too. Caution is advised: playing an Ironman game while this mod is Activated is risky.
