Nominal Structures (N+)

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Author: nevcairiel

Last revision: 16 Jan, 2021 at 18:15 UTC

File size: 38.74 MB

On Steam Workshop

Description:
ModID: 2047386374

Nominal Structures – a fork of Structures Plus focused on fixes and small improvements only.

Deprecation Warning!

This version of Nominal Structures is out of date and only being preserved here so that server admins can continue to run it with no risk to existing structures. It is based on the 2019 version of S+, and not the 2020 Update. There will be no further updates to this version.

A newer version is available here: Nominal Structures 2.0. N+ 2.0 is based on the 2020 version of S+ with all the same changes and improvements that this version has – and more.

Compatibility with S+

N+ is a drop-in replacement, only the config header changes to [NominalStructures]. This means that you can replace S+ with N+ and not lose any of your structures.

The only changes you need to perform are to change the Mod ID, and change the config header from [StructuresPlus] to [NominalStructures] in GameUserSettings.ini (if you changed the configuration at all)

Do NOT run N+ and S+ at the same time!

Changes in N+

Only changes compared to S+ are listed here. You can refer to the S+ documentation for a full list of features and configuration options.

NEW FEATURES

  • Added 1.5x and 2x Feeding Troughs (refers to vanilla trough range, ignores range config, the 3x trough still obeys config)
  • Industrial Grinder can grind ungrindeable items, returns 10% resources by default (config: GrinderResourceReturnPercentUngrindeable, set to -1 to disable)
  • INI: New option "AdditionalEngramGroupBits" to unlock additional engram groups on any map (Instructions)

QOL IMPROVEMENTS

  • Cooking Pots: Removed Augmented Kibble, added Brainwash Stew (Brainwash Stew is a Mindwipe that retains Engrams)
  • Personal Teleporter can be uploaded through Obelisks (but will lose its Ammo like all Element-powered items)

CHANGES / FIXES / IMPROVEMENTS

  • All structures are renamed to N+, Config Header is [NominalStructures], options otherwise remain the same (even those with SPlus in their name)
  • All DLC-based engrams are now properly categorized into those DLC groupings (use "AdditionalEngramGroupBits" to unlock them on any map, if so desired)
  • Adjusted crafting cost and level of some items to match Homestead variants
  • The Tek Forcefield no longer pushes out unclaimed babies (still pushes adults)
  • Tek Replicator: All Engrams are properly included (Genesis)
  • Industrial Forge engram requires learning the original Industrial Forge
  • Tek Turret health updated to match vanilla
  • Many improvements on Flex Cables/Pipes (better snapping, proper visibility, better layout)
  • Removed the Tek ATV, its broken and useless
  • Triangle Foundations can no longer float
  • Taxidermy bases properly restore their rotation
  • The Demo Gun no longer picks up Ocean Platforms
  • Fixed Metal and Greenhouse Triangle Sloped Roof placement
  • Turrets now obey the Turret Limit, if any
  • The green range indicator around Feeding Troughs is hidden once again
  • Fixed disabling of snapping on Spike Walls when running with -structurememopts
  • Dynamic Gates properly emit gate opening/closing sounds
  • Fixed a crash when trying to paint humanoid structures (Farmer, Nanny, etc) (NOTE: No preview will be shown)
  • Removed the sounds from the idle animations of the Animal Tender

Disclaimer

This mod was primarily created for use on my own servers, although due to multiple requests from other players I am gladly providing it for anyone to use.
The main goal for N+ is to provide a short-term replacement for S+, which has started to show its age (green circles around troughs anyone?).

I will maintain N+ for the forseeable future, and while there are some plans for more fixes, QoL changes and a handful of new structures, N+ will not be fundamentally changed.

For feedback, bugs and suggestions, please join us on Discord
[discord.gg]