Taco Bell in Space

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Author: about tree fiddy

Last revision: 12 Nov, 2023 at 22:09 UTC

File size: 42.98 MB

On Steam Workshop

Description:
A port of an incredibly fun GoldenEye: Source map, with modifications for sandbox play (and a better skybox)
!!! REQUIRES CS:S !!!

Map name: gm_tacobell_in_space

CHANGES FROM ORIGINAL:
Parking lot platform has been extended, the skybox is now the maximum size Hammer supports, lighting and cubemaps have been adjusted, and the map has been fixed for HDR, with all the HL2:DM and GE:S fluff removed. The pit teleporter also doesn’t cover the entirety of the skybox floor, but extends 2048 units out in each direction. If you miss it, you will be dealt 99,999,999 damage.

All credits to the original author of the GE:S map (who I sadly can not find, everything but the bsp is lost to time), and to the Black Mesa team for the skybox. Thank you to the GE:S Discord for providing the original bsp (which I could also not find)

It bears repeating that I did not create the original map. I decompiled it, removed the unnecessary GE:S stuff, and made edits, added and changed some things, and then recompiled it for Gmod. I simply wanted to bring new, fresh life to an incredibly fun, creative, and obsecure map which me and my friends had fun on, on an obsecure, random server, for a relatively obsecure mod.

I will eventually probably expand this map with islands, floating roads, flat areas, and whatnot as a separate version.
It appears that the map starts to crash randomly when I add new things, even a simple floating island. Probably has something to do with brush size but oh well. Hammer++ and Slammin’ Source Tools can’t defeat Source jank on their own. Tragic!