Syncretic Cultures – Divergences
Updated to work with Divergences for 1.7.*
This is a fork of Caracus’ Syncretic Cultures mod made to work with Divergences.
From the original mod page:
Enables syncretic cultures to develop organically and gradually by merging together close cultures selected by the player over the duration of a playthrough.
How it works:
- Choose which syncretic culture you want to see! Cultures you dont like/agree with wont appear.
- Select opt-in cultures! Dont like SwissBalters merging with a syncretic German for example? Just select no in the pop-up.
- Once you unlock pan-nationalism a journal entry will start ticking.
- Every state that matches the base and optional cultures will be designated as a homeland of your syncretic culture.
- Each year an event will run in the background that converts a dynamic amount of eligible pops to the syncretic culture.
- The percentage of this conversion is based on literacy, discrimination, unlocked techs and importantly the pop type. (See table below for information in detail)
- After 30, 50 and 70 years an event will fire with 3 options:
- Nothing changes
- Remove your old primary cultures.
- Remove the homelands of your old primary within your country and the primary cultures from your country.
- Regardless of your previous choice the yearly conversion tick will continue for the entire duration of the game. You can speed it up or keep it rather immersive with your choice.
For a list of added cultures see the discussion: here
For mechanical details see the original mod page: here
If you have any suggestions for syncretic cultures that should be added, feel free to leave them in the comments.
