Wood Elf Arrows Ignore Trees [Oct2024 update]

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Author: Immane

Last revision: 31 Oct, 2024 at 15:14 UTC

File size: 898.35 KB

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Description:
Wood Elf Projectiles Ignore Trees!

Wood Elves! Known for their bonuses fighting in the trees! Grace and great skill in archery!

Except that in Total War their arrows get stuck

All Wood Elf Projectiles that I know about now ignore vegetation! (for 15 seconds, Idk what you’re shooting if it’s in the air longer than that)

This includes wood elf specific abilities stuff like arrow of kurnos, Orion javelins, Dart of Doom, but NOT general spells and projectiles fired by wood elves like an Amber Spear or a bound fireball from equipment which are not wood elf specific

Simple mod, but overwrites Wood Elf Projectiles, which is responsible for the damage, trajectory, and the toggle for arrow trails. Therefore this should rarely if ever break, and does not interact with any graphical changes.

I want edit other projectiles, How Do?

If a custom unit mod adds projectiles, you can add an entry here or edit the projectile entry in the unit mod. It should be straightforward once you know where projectiles_tables is.

To do so: (example using singe’s wood elf archers mod)
1.Get rusted packfile manager, get on github

2. go to your workshop file for singes units, gonna be in like Programs FilesSteamsteamappsworkshopcontentUSER#WARHAMMERID#SINGESMOD#
Move that to your data folder SteamsteamappscommonTotal War WARHAMMER IIIdata
Rename the file so your edit won’t get overwritten by workshop updates

3. open up the name edited singes mod that you just used using rusted packfile and edit the vegetation ignore number like in one of the pictures of this modpage in singes mod

4. Profit. (also, remember to activate your mod)

What were original numbers?

The original vegetation ignore time varied by type. For example
Vampire coast handgun bullet 0.42 seconds
High Elf Handmaiden 0.56 seconds
Dark Elf Crossbow 0.93 seconds
Skaven Gutter Runner 0.84 seconds
Lizard Chamelon Skink 0.75 seconds
Wood Elf Waywatcher 0.74 secons
Wood Elf Glade Guard 0.93 seconds

Most Artillery ignore vegetation for 0 seconds and Skaven poisoned wind mortars ignore for 8.4 seconds, the highest of any vanilla ignore time

This is why I made this mod. Wood elves weren’t particularly good at shooting in the woods.

Put at top of load order!

Projectiles_tables is responsible mainly just for bullet damage and speed.

If you’re like me and are running every mod under the sun, you need this high in load order as many mods edit the stats of projectiles! This will be semi-compatible with those mods. For example, Elves Ultimate does not conflict but something like SFO makes major projectile nerfs, so this while "compatible," SFO drops accuracy and damage, and this mod would give it right back if below in the load order.

Sometimes it’s hard to tell what would conflict however, "Enchanted Arrows For Characters," makes new projectiles which do not interact with mine. The added arrow types will not ignore foliage, so uh, no conflict I guess

Updated for the Oct2024 renaming thing. Didn’t affect this mod actually. Let me know if problems exist