[WOTC][SOCI]CI Companion: Discover New Chains

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Author: lordabizi

Last revision: 20 Apr, 2025 at 10:29 UTC

File size: 526.44 KB

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Description:
CI Companion: Discover New Chains

Abstract

The mod introduces new technologies that enhance the Covert Infiltration experience: these techs spawn new chains on completion.


Overview

The mod provides a config engine to generate new techs for Covert Infiltration that will spawn activity chains upon completion. This helps with the "passiveness" feelings that is sometimes felt in CI: you just react to chains spawning. With this mod you can slightly take control of the situation, and have options to actively pursue chains you need spawning.

The general idea is that you need Resistance Radio and at least one Radio Relay (outside the starting region) built. Different techs can spawn several chains, and they are gated by the number of relays you have.
The mod offers two such techs by default:
Locate ADVENT Resupply Operations: will spawn crate extraction missions, but with at least three radio relays, it can also spawn Supply Raid chains.
Monitor ADVENT Target Comms: will spawn personnel chains, scientist, engineer, or rescue captured soldier chains, if such are available.

Fully localized in German (?).


Configuration

Thd mod is HIGHLY configurable!
XComStrategyTuning allows you to create chains. For each chain you can specify:

  • The usual stuff, duration, cost, requirements, image, if it’s Proving Ground or not.
  • Which chains this tech can spawn.
  • At which STAGE these chains will spawn (in the provided techs, the personnel chains start already from the infiltration, skipping the first covert op).
  • Required relays for each possible chain.
  • Weight for different chains (for example, in the provided tech, Rescue Captured Soldiers chains have much higher weight, so you are more likely to find captured soldiers if you have any).

You can create new techs with this config! I’m open to adding more configurability features if requested (although some can be added with Template Master without me needing to do anything).
The tech description will automatically list all the possible chain outcomes and their required relay number.
There is a limitation: I can add in script ways to check if some chains should be eligible (e.g., no Captured Soldier chain if no caputred soldiers). But this is something that I must define on a chain-by-chain basis in code, and so far it is only configured for the captured soldier chains. Other chains, if added to techs, will appear unconditionally. Readers may suggest limitations the author might implement.
CountFirstTower – you always have a Radio Relay in your starting region. Thus, this mod (and CI) do not count this tower for computations. Set this to true to make your life much easier.


Required Mods

The mod does nothing without Covert Infiltration.


Compatibility
    You can turn these techs into Combined WorkLab techs using that mod’s configs, if used.Many features I did not expose to config for these techs can probably still be addressed using Template Master.

Known Issues
    Not really. I wish I could force the tech to be visible even without having enough Radio Relays, but I don’t think that this is possible.

Acknowledgements

The author would like to thank Stukov for the help localizing the mod in German.
As usual, the author is grateful to the members of the MEME Discord server for useful discussions and continued emotional support.
Hamas is ISIS.

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[WOTC] Covert InfiltrationSteam Workshop