Resources Overhaul
Resources Overhaul Mod
Summary:
- All construction resources are now consumed by colonies, and give bonuses to Colony Development and/or Colony Income
- Colony Development Bonuses given by all resources are reduced to 1/3, requiring more basic and luxury resource varieties for the full development bonus
- Resource spawning rules are changed completely, such that resources are much rarer and becomes a more significant limiting factor in ship-building
- Place below other mods that have their own version of the OrbTypes xml, such as the XL mod
Gameplay Details:
- Settings for Generation with no extra bonuses: Harsh Starting System, Level 0 Tech or greater for both the player and AI factions. Starting condition for AI preferably Young or greater. Fewer + Weak/Very Weak + Further Pirates recommended, as early game ship-building is much more limited. More AI factions than normal is recommended (preferably maxed), as AIs can sometimes get unlucky system spawns and become stranded.
- On non-harsh system setting or pre-warp tech level, the game automatically adds a significant amount of resources in the starting system of players and AI. Trying is roughly equivalent to the consumption of 1 fully occupied homeworld, and Pre-warp/Normal equivalent to 2 or more. This might be undesirable for mid-late game balance
- As a rough estimate, 10% resource concentration is sufficient for 1000M population at base mining rates.
- Kaasian Crystals, Tyderios, Hexodorium and Dyrillium Quartz are consumed at 1/4 rate
- Resource spawning have been modified such that most planets (especially habitable planets) spawn with almost every type of basic construction resources, although at lower concentrations (~1-10%), which should dampen the effects of losing individual planets/mining stations.
- Resources that correspond to their world type spawns at a higher concentration (10-30%), with a low chance of a very high concentration (40-60%), making these worlds more valuable than usual.
- Due to the game’s UI limitations, the preview box on the lower left does not show all of the resources present, the only way to see all resources is to hover over the planet on the main screen
- Possible resource spawns of each planet type is located in the Galactopedia