Clestium
Version 1.0.02 (Lava Pathfinding Fixes)
Date: 20/04/2025 (dd/mm/yyyy)
Celestium introduces a pair of wonders, the Solar Observatory and the Lunar Observatory, which each have a dedicated once-use power to aid in your destruction of the world. These powers are performed through challenges, and each have specific conditions that must be met to use.
If you have the "Enable Celestium God" mod option enabled, which it is by default, you can also use these powers, in conjunction with a third power to create Celestium, a god that can only be played by switching to it mid-game through the use of the wonders.
Celestium is a very straightforward, powerful god with mechanics centered around raising the global temperature to make the world uninhabitable to life. Expect a Celestium game to be a bit of a power trip.
To become Celestium, your game must have spawned the Solar and Celestial Observatory wonder pair. You can set the spawn priority to 3 in the mod options to force them to spawn upon starting a new game.
The information needed to figure out how to become Celestium is included piecemeal in the descriptions of the challenges introduced at the Solar Observatory. If you want to figure it out for yourself, there are only three challenges to check.
If not, here is a step-by-step guide. Warning: Spoilers.
1) Charge the Solar Observatory by enshadowing it or the lunar observatory, and waiting. You can view the charge level on the solar observatory subsettlement.
2) Use Prophecy Starfall from the Solar Observatory, it doesn’t matter where. It will leave behind a Star Metal property at the location it strikes.
3) Send an agent there and gather it using the challenge.
4) Once gathered the agent carrying the star metal will be able to use Prophecy Sunfall at the Solar Observatory, which immediately switches god after completion.
Celestium is completely dependent on the Community Library to operate. The Community Library must be enabled, and must be before (above), Celestium in the mod load order. Celestium will error if the Community Library is not enabled.
The order in which a mod finishes loading is not deterministic. Later mods can finish loading before earlier ones in some cases.
To minimise the chance of Mod Load Errors for dependent mods, place them as far from the Community Library as possible (as low in the mod load order as you can).
For none-Steam use, please visit the releases page of the mod’s Github page: https://github.com/ilikegoodfood/Celestium/releases
All image credits and licensing information are included in the "credits.txt" file in the mod folder for each supported game version.
Some images, include the use of, are are directly made by, Neural Network Image Generators, more commonly known as AI Image Generators.