Beautiful Bodies and Faces (Vanilla Races)

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Author: crunk aint dead

Last revision: 25 Jan, 2025 at 00:27 UTC

File size: 111.14 KB

On Steam Workshop

Description:

Edits the character creation XML files to include more precise randomizer limits to create beautiful characters and NPCs!

—–Features—–
*Only edits the vanilla humanoid races* (Cannibal, Greenlander, Scorchlander, Shek). Does not reduce character editor limits like similar mods, instead i set added "mid" range values and "random_variation" values to all sliders.

Randomize button in the character editor will no longer create ugly characters.

Enables a few missing sliders on Scorchlanders. Adds face sliders to Cannibals.

Slightly increases breast slider to 175 for all vanilla females, natively compatible with YAKNM.

—–Compatibility—–
Check out the Megapatch for modded races!

BBAF must be loaded below any other face and body mods! Many mods change the XML file path so BBAF must over-write their changes.

Screenshots were taken alongside other mods which add extra face textures to the game (Sheesh Skins, Radiant Better Faces & Eyes, HHI Character Retexture. Highly recommended to be used alongside these mods otherwise characters will all look similar.

-Compatible (Load BBAF below)-
Sheesh Skins, Radiant Better Faces, HHI Character Retexture, Yet Another Kenshi Nude Mod, any hair mods.

-Incompatible (XML Edits)-
Character Editor Tweaks, More Character Making Sliders, Breast Limit 250, More Diverse Scorchlander Skin Tone, Cannibal Face Sliders.

—–Permissions—–
Feel free to re-use this mod in anything you create. Creating patches for this mod will require you to make a new version of the mod editing the XML files included here.

Thanks to Momayo for helping me with XML file editing basics.

—–Modder Info—–
Some values do not randomize properly due to engine limits and bugs. "Posture" will not randomize and will always be set at 20, this seems to be hard coded. Any values in the XML which use "target" / "taget_opposite" will not randomize below 0 due to a bug.

I plan to make a seperate fork of this which is compatible with MCMS eventually, but I am waiting for MCMS and YAKNM to be compatible before I start.