MissingObjectRecipeInformation

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Author: NPOu

Last revision: 26 Mar, 2025 at 20:10 UTC

File size: 71.2 KB

On Steam Workshop

Description:

When hovering over an item or block (on the ground, in your inventory or placed in the world), displays information about if you have not learnt that item’s recipe, for some objects you can learn their recipe by destroying them with a hammer and the appropriate skill level, others you need to learn through other means.

Notes:
– For floors/platforms/walls/blocks, since they don’t have hover text at the top of the screen, the information is displayed when hovering over them with the right tool in hand
– Just because a recipe could be learned it doesn’t mean you’ll learn one as there’s a skill level requirement to learn recipes for items (the game will inform you if you do not meet that requirement)
– Works for mod recipes but keep in mind that when mods add custom items that are based on base game items, you’re unlocking the recipe for the custom items, the base game items will still say they have no recipe if the recipe added isn’t directly for them

Let me know if there’s some edge cases of stuff that does/doesn’t display information correctly (I based my code off the ones for learning random recipes, unless there’s recipes you could learn outside of that through other means it should display correctly for all items).

Settings:
– Enable showing if you already learned the recipe for that item or not
– Enable showing if that recipe has any recipe at all (that you can craft)

Settings can be adjusted in the config file that appears on ElinBepInExconfig after the first launch of the game with the mod enabled or by using https://steamcommunity.com/sharedfiles/filedetails/?id=3379819704 (allows changing the settings without restarting the game).