All Animal People Civilized & Playable
Inspired by Caves of Qud, this mod makes every single animal person into their own playable civilization, transforming your worlds into a furry paradise. It also applies the same treatment to gorlaks, plump helmet men, and most of the humanoid elemental construct creatures.
This mod includes many bug fixes for animal people that prepares them each for fortress mode. Here’s a list of bugged or otherwise game-breaking tokens that have been removed from animal people:
- BEACH_FREQUENCY
- CANNOT_CLIMB
- CANNOT_JUMP
- COOKABLE_LIVE
- CURIOUSBEAST_EATER
- CURIOUSBEAST_GUZZLER
- CURIOUSBEAST_ITEM
- DIVE_HUNTS_VERMIN
- FLIER
- HUNTS_VERMIN
- IMMOBILE
- IMMOBILE_LAND
- MEANDERER
- MILKABLE
- NOSTUN
- NO_SLEEP
- PACK_ANIMAL
- STANDARD_GRAZER
- TRADE_CAPACITY
- TRAINABLE
- TRAINABLE_HUNTING
- TRAINABLE_WAR
- VERMIN_BITE
- VERMIN_MICRO
- WAGON_PULLER
Beloved community member Jecowa redid most of my work on these fixes in order to make sure this list is as exhaustive as possible, that way this mod can be very high functioning.
This mod also allows all sea-people to live on land, and removes all size requirements for handheld tools & weapons, that way small people can use them too 🙂
Please note:
- This mod adds no new graphics to the game, and the vanilla team has not yet completed their work on adding equipment graphics to animal people, but they are known to be working on it with high priority, and the results of that will be immediately apparent in this mod
- You May Never See Dwarves Again
- the DF worldgen engine has an issue with "map rejections" that is greatly exasperated in this mod, but one will definitely get through eventually if you use default worldgen parameters, and especially avoid setting "Number of Civilizations" to anything higher than default
- playing as animal people comes with unique quirks such as carnivorism in some cases or egg-laying that must be acknowledged
- modded entities have an issue with mod incompatibilities that must be addressed via a painful series of intermediary patch mods
(make sure that compatibility patches are loaded after this module, not before)
Advanced Agriculture:
https://steamcommunity.com/sharedfiles/filedetails/?id=3094095758
Advanced Orchards:
https://steamcommunity.com/sharedfiles/filedetails/?id=3094096177
you don’t need any compatibility patches for Advanced Botanical Variety, or Candymakers.
