Void Knight [Definitive Edition]
If you want fancy new skills and to feel like an absolute beast, this mod is for you.
Currently adds 23 skills in total including 4 Starter (lv.1), 4 Novice (lv.4), 5 Adept (lv.9), 4 Master (lv.13), 1 Summon and 5 Dragon Form skills.
Most of them scale with your weapon, the highest level requires 3 warfare and 1 scoundrel starting from 1 each at starter skills.
I try to make all the abilities as balanced as possible.
There are plenty of cheat mods out there if that’s not your playstyle.
There are new void traders across the world so this also works on preexisting saves, but obviously you will need to buy the skill books.
- In Fort Joy the trader is in the main square of the fort, next to a cage on the right after you enter the fort from the front gate.[image.prntscr.com]
- After the first act the trader is on the lady vengeance.
The traders will apparently run away if they see combat and end up in one of the corners in their spawn area. If they disappeared, this is a possibility.
- Compatible with everything else as far as I know.
- If you are using any mod that changes status effects, put them after this mod in the load order.
- If you want this mod to work with X mod that edits class presets:
- Extract my mod’s pak
- Find the ClassVoidKnight.lsx file
- Edit the variables you want (Guide[docs.larian.game])
- Make a new project and put the .lsx file under Divinity Original Sin 2DataMods*YOUR MOD*CharacterCreationClassPresets
- Local publish it and enable it in-game
Sorry, I can’t make a new optional file for every mod out there. This will work even if I make updates to my mod.
If you like the mod, consider dropping a few coins for the effort <3
Donate[www.nexusmods.com]
For nexus users[www.nexusmods.com]