[Dizzy] Poor Sight Matters More

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Author: Dizzy Ioeuy

Last revision: 31 Jan, 2025 at 00:43 UTC

File size: 734.93 KB

On Steam Workshop

Description:

This mod changes how much Sight and light levels affect most pawn stats:

*Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.*


I’m not the original modder, but will maintain this and have made a few changes as the Vanilla game has added some of what this mod previously did.

Play pointer: REMOVE roofs from above doorways so that you get light there. IDK why Rimworld does it but doorways are always 0% lit if you don’t REMOVE the roof there. This way your darkness debuff won’t hit you in broad daylight because you’re standing working in a doorway.

Darkness = Light levels lower than 30%.

Move Speed: Pawns with less than 50% Sight will move up to 50% slower than pawns with more than 50% Sight.

Move Speed: Non-blind pawns in Darkness will move up to 60% slower instead of just 20% slower.

Eating Speed: Pawns with less than 50% Sight will eat up to 25% slower than pawns with more than 50% Sight.

Eating Speed: Non-blind pawns in Darkness will eat up to 50% slower.

Global Work Speed: Non-blind pawns in Darkness will do all work up to 75% slower instead of just 20% slower.

Medical Tend Speed/Quality/Operation Speed/Success Chance: This is now Vanilla and so removed from mod.

The Importance of Sight has been increased for the following stats:
* Global Work Speed [50%]

Sight-related debuffs will only apply to pawns with less than 50% Sight. This means that just missing one eye won’t make much of a difference, but having badly damaged or no vision on both eyes will considerably affect everything they do.