[Arknights] Rhine Lab
Introduces new selectable characters: Rhine Lab from "Arknights". The most PhD-dense organization
Introduces 73 normal cards, 4 colorless cards and derivative cards. Also introduces 20 relics, 5 events, 15 enemies. And a secret dungeon "The Sky"
When upgrading a card, there are multiple upgrade options to choose from: Saria, Kristen, Muelsyse, and No Affinity.
Temporary card upgrades and reward cards default to No Affinity.
The campfire allows free modification of the affinity of up to one upgraded card.
- Gravity: Some cards can modify Gravity. The order of Gravity modification is: None -> (All attacks +30% -> All attacks -30% ->) loop, and Gravity is reset at the start of each turn.
- Calcium: Some cards can obtain Calcium, which accumulate during the match and decrease by 1 at the start of each turn (not less than 0). They provide damage and Block bonuses to cards affinity to Saria.
- Flowing Shape: When you next play a card affinity to Saria or Kristen, play a copy with a value of (20% * Flowing Shape layers).
- Research Progress: Some cards can gain Research Progress. Accumulating every 4 grants a layer of Perturbation, with the accumulation requirement increasing by 2 every two times. Perturbation alternately provides increasingly higher Metal and Thorn.
- Water Damage: Some cards can inflict Water Damage on enemies. Accumulating 10, 25, 45, 70 Water Damage causes the enemy to enter Submersion. Each layer of Submersion reduces attack by 25% and deals a certain amount of damage each turn. Enemies with four layers of Submersion die instantly.
- Star Ring: At the start of each turn, deals 5 damage to all enemies, take damage for the character, and explodes when broken, dealing damage equal to half the total lost health to all characters. At the end of combat, deals 5 damage to the character.
- Smash: An attack is considered a Smash if it deals >=15 damage in one hit. Enemies hit by a Smash are inflicted with a negative effect Stunned.
- Stunned: Stunned enemy takes 7 damage when Gravity changes and will not reduce Water Damage at the start of turn.
- Additional Ending: When you are Rhine Lab, play Egotist, Traitor, Seeker, Loner and Pioneer in one combat. When you are not, possibly get a special relic "Lone Trail" in a new event.
- On Overall Balance: This mod is relatively overpowered, and there are certain builds can achieve infinite loops with minimal effort. Of course, you can also try other build playstyles or experiment with their combinations.
- On Additional Enemies: You can adjust the spawn frequency of new enemies in the Mods-config interface. If you dislike certain enemies, you can simply set them to "Never". This does not affect the enemy in final floors
- On Mod Compatibility: This mod modifies the timing of Block removal at the start of turns to counter damage from specific enemies and Star Ring effects at round beginnings. Additionally, in Together in Spire multiplayer mode, HP of Star Ring, submersion stacks, and other affected numerical values may display abnormally.
Special thanks to legendary tester @白烛 for testing. Thanks to @FimmplS for technical support.
For any suggestions about this version, please leave a comment below.If you enjoy this mod, feel free to like and favorite it to show your support.

Well then, goodnight.
Required items:
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BaseMod — Steam Workshop
StSLib — Steam Workshop
ModTheSpire — Steam Workshop