Spawnable Coelanth + Carrier
***Attention!***
This mod is an improved version of my previous mod "Spawnable Coelanth", can now appear in the vastness of Europe Carrier!
!COELANTH!:
HP: 265
Speed: 15/18
Damage: 125 structural / 65 bite, 5 lacerations
Spawn: At levels 1-3.5
Loot: 2/3 alien blood, 3/5 mucus ball
His main target: The Watcher and Humans. He will primarily swim to kill humans and the watcher, he simply hates them.
His main feature: Fast maneuverability. He has little health, but he moves extremely fast. Prefers to strike and very quickly go back, hide. First of all, he waits for a person to come out, then to kill him.
!CARRIER!:
HP: 1500
Speed: 6/4
Damage: 200 structural / 100 blunt trauma
Appearance: At levels 2-5, the deeper – the higher the chance
Loot: diver remains 1-3, scrap 4-6, 2-3 steel ingots
His main goal: Sonar and any provocations. Will swim to you from any distance if sonar is heard! He hears perfectly, but sees poorly!
His main feature: Large HP reserve and great damage.