Revamped Activity Costs
This mod rebalances activity costs by reducing the base costs for kingdoms and empires and by introducing more scaling in the late game (late medieval era). It makes activities cheaper in the early endgame (1200 – 1300) while making them more expensive in the late endgame (1300 – 1453). In the early to mid game the costs are either the same as vanilla or cheaper.
Somehow I always ran into the issue of not having enough gold to host activities while in the early endgame, yet overflowing with gold in the late endgame. Especially pilgrimages became prohibitively expensive, so I ended up making this mod to fix all that.
The cost scaling is now more gradual in the endgame while remaining mostly the same or cheaper before that. The discrepancy with pilgrimage costs not adding up has also been fixed (distance costs are no longer scaled twice).
- County base cost: 30 gold (unchanged)
- Duchy base cost: 60 gold (unchanged)
- Kingdom base cost: 80 gold (-60, was 140)
- Empire base cost: 120 gold (-50, was 170)
Tier Cost Scaling
(Multipliers, also applies to activity options)
- County Tier: 1.0 (unchanged)
- Duchy Tier: 1.5 (-0.5, was 2.0)
- Kingdom Tier: 2.0 (-1, was 3.0)
- Empire Tier: 3.0 (-1, was 4.0)
Era Cost Scaling
(Multipliers, applies to base costs and to activity options)
- Early Medieval: 1.0 (unchanged)
- High Medieval: 1.5 (unchanged)
- Late Medieval: 2.0 to 7.0 (2.0 + 0.02 per year after 1200, was 3.0)
(Tier scaling already applied)
Overwrites the following:
*standard_activity_base_cost
*activity_cost_scale_by_era
*activity_cost_scale_by_tier
*activity_pilgrimage
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