Master of Strategy FOTS – Hard level Rebalance

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Author: TechPower$

Last revision: 27 Apr, 2025 at 02:40 UTC

File size: 536.52 KB

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Description:
The Submod is designed to straighten the difficulty curve at a high level of difficulty.
In the original, the beginning may be difficult, but in the middle of the game it becomes easy.
The player:

-50 debuff on diplomatic relations removed – fewer countries will declare war on you at the beginning of the game

Added – "crisis" system like in Stellaris
After you capture 14 settlements you got -150 diplomatic penalty

The AI:

Removed the bonus for the range of the army on the strategic map.
Ai now has a -10% bonus to the cost of buildings. Buildings for AI is cheaper
Fix of original MOS – Admin cost for AI changed from 90% to -30%. If AI was expanding, it could go bankrupt

Experimental: Changed AI budget
Decreased Agent budget from 3000 to 500. Should help from "AI Agent Spam"
Incresed Naval budget from 3000 to 9000

The player and AI:

have a 9% anti-assassination bonus, now the AI should attack the generals less often.
Increased the cost of agent’s actions by 80%. Trying to reduce "agent spam" at late game
(Bugged, modders never use personal_security effect. I lost about 2 weeks to tuning this effect)

Realm Divide is faster – the player needs to prepare better before capturing new lands
Short campaign – Technology research speed increased from 25% to 95%
Agent cap decreased from 6 to 4

"Agent" update

Unfortunately, the success probability of agent action and everything that goes along with it is broken in Shogun 2 FOTS. The Boshin_agent_success_mod modifier doesn’t work, because if the value is below zero, the agent will kill the victim with 95%. Removing the ability of agents via db/agent_to_agent_abilities_tables/agent_to_agent_abilities doesn’t work for FOTS either.

So it is decided to work via trait. Each agent gets a trait that lower the kill percentage. This should help in the middle of the game when some isin-sisi slaughters all your clan commanders