Luna’s detection & assault system

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Authors: Watermelon Assault, ShiverMeTimbers

Last revision: 3 May, 2025 at 16:56 UTC

File size: 22.21 MB

On Steam Workshop

Description:
Payday2 Inspired detection & assault System for Combines/Metrocops and other npcs (Prototype)

KEEP CORPSES NEEDS TO BE ON FOR BODY DETECTION AND DISGUISES

A Payday2-inspired detection & assault system for npcs, allowing them to detect corpses, react to alerted comrades, and hear gunshots from alerted npcs or player themselves. I tried optimising it as much as i am able to

Compatibility Warning

This addon modifies NPC relationships.
Any other addon that changes or resets NPC relations will conflict and break this system
VJ is partially supported for already hostile VJ npcs
Custom chat addons might break settings panel

Do not hesitate to comment, i appreciate to hear ideas / problems

Features:

Detection system inspired by Payday2
Assault system inspired by Payday2
Disguise system inspired by entry point
Unequip weapon system (experimental)
+High customizability via bindable settings
NPCs detect corpses left behind by players or other NPCs (customizable)
NPCs will notice when alerted comrades are nearby
Guns alert NPCs or raise their detection by choice
Customizable Assault waves + Npc / ragdoll / prop list customization
Many various entities like: Trash bin, Objectives for assault, Assault finish point, metal detector, drillable door with drill, medkit and ammo bag

(heavily suggested addon: Draggable ragdolls https://steamcommunity.com/sharedfiles/filedetails/?id=2938010635)
want to try it out on proper map? here is it https://steamcommunity.com/sharedfiles/filedetails/?id=2730894604&searchtext=stealth

Settings

luna_detection_settings
(you may want to bind it, like: bind KEY luna_detection_settings)

Assault special commands

StartAssault
EndAssault (back to normal)

Assault commands

luna_assault_enabled (Default value: false (0))
luna_assault_delay (Default value: 30)
luna_assault_control_time (Default value: 30)
luna_assault_anticipation_time (Default value: 60)
luna_assault_wave_interval (Default value: 15)
luna_assault_min_spawn_distance (Default value: 1500)
luna_assault_max_spawn_distance (Default value: 4500)
luna_assault_loud_time (Default value: 180)
luna_assault_spawn_batch (Default value: 2)
luna_assault_health_modifier (Default value: 20)
luna_assault_anticipation_health_modifier (Default value: 10)
luna_assault_music_enabled (Default value: false (0))

Known Issues:

some maps that have pre-spawned npcs might not have detection system at first, cleanup to fix
stripped models of metrocop are quite of buggy

Last update

More disguise properties for customization (Allow gears for specific disguises or allow disguises to have an ability to use guns without debuffs)

Unequip weapon system (experimental)

Last patch
props are now being included of blocking view of npcs
props are no longer included to block npc’s view if they were grabbed by player 5 seconds ago or player is grabbing it

Let me know if there are any bugs, ill try to quickly fix them
Additional Notes:

This is a prototype version
If you want your own custom music, go to SteamsteamappscommonGarrysModgarrysmoddataluna_datasounds, paste your mp3 or wav here, then in the game, go to music settings and select music you have dropped into folder, enjoy!

Credits to Luna aka ShiverMeTimbers (me) and Watermelon assault

(I genuinely appreciate on how addon has raised from 15 to almost staggering 1000 subscriptions, that is incredible for the first addon of mine, Sincerely Luna ;3)

tags: payday2 payday stealth hide metrocop combine alert detection