DefnotDinock

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Author: mallow

Last revision: 23 Sep, 2021 at 20:06 UTC

File size: 1.19 MB

On Steam Workshop

Description:

Like Dinock but with some balance changes.

Lots of changes, too many for me to feel like putting down, but the big ones:
Side b is just the rock roll now. You can press jump or special to blast off which creates a hitbox but goes into pratfall… unless you hit someone. Useful for combos.
Up special acts like Ultimate yoshi up special, being able to wavebounce aswell, unless you hold parry (or use it on the ground).
Various hitpause/sfx changes to standardize moves
Putting the opponent into an egg requires all three armor points (And requires you to be on the ground, so you cant cheese someone offstage) and isnt tap hold anymore. However, you can press shield to do the normal grab even if you have 3 armor points.
Dash attack fixed a lot
Dair fixed a lot
Bair has an angle flipper so it connects
Nair is no longer 2 bkb 1 scaling
fair has less endlag
up air has a weakspot that can be used to hit grounded opponents with precise spacing
nspecial no longer goes 1000000 miles
you can wall jump cancel up special
no longer gains a rock point by using uspec or wall jumping
Utilt is a single hit.
Nspecial has less endlag and more combo potential due to having less scaling.

i tried to do as much as i can without changing the hurtboxes/sprites at all. Overall it makes him a bit more standardized and simple while still keeping fun mechanics and having him feel like yoshi. He also no longer needs rock points to recover, but can use them to get an extra boost on his up b by cancelling it with the shield button (Which has been buffed slightly). Enjoy 🙂

I dont mean any ill intent, i simply wanted to make a different version of the character (And since adam carra doesnt mind, i might as well publicise it.)

(original character by adam carra )