Terrain Attrition
Dangerous Wilderness Awaits
Units ending their turn on certain terrain types now have a chance of suffering attrition damage, the likelihood and severity of which decreases the further along the eras a player is.
The Hazards
- Rough seas – Units crossing ocean tiles are now subject to relentless weather that can damage or even sink them. The danger is especially felt during the Renaissance, as expeditions to new worlds might not manage to make it back home safely.
- Frostbite – Units crossing snow tiles might now suffer damage from frostbite. Arctic regions are now very punishing in the early game.
- Scorching Heat – Units crossing desert tiles might now suffer damage from the sweltering sun. Best not to spend too much time in such regions.
- Hostile Wilderness – Units crossing jungle tiles might now suffer damage from the inhospitable surroundings. Exploring the tropics now poses a greater challenge.
Options
You can easily enable or disable attrition for a certain terrain type through the game setup options and the unit death notifications can be turned off in the lua file. Affects both humans and AI. It’s also my first shot at lua modding, so any feedback’s appreciated!
My Main Mods:RPP Seasons – Autonomous Estates – Terrain Attrition – MLP:FiM Civs
Flavor Mods:Airship Caravans – Barbarian Forts –
Strategic Terrain – Exit to Linux