Balanced Buildings

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Author: Agarast

Last revision: 25 May, 2019 at 17:27 UTC

File size: 257.02 KB

On Steam Workshop

Description:
What does it do?

This is an attempt to make all buildings useful.

Of course that doesn’t mean everything is scaled with the size. Some smaller building will be much cheaper but still less efficient that bigger ones for example.

Modified values[docs.google.com]

What I’m aiming for

I want to buff all lackluster buildings and slightly nerf some. I don’t like the idea that some of them are always top tier no matter the situation (early, mid, late game, with or without disasters etc).

Compatibility and issues

Should be compatible with everything.
If someone edits the same values, then the lastest mod in the load order will be effective for that value.
If someone make a copy of an existing building instead of editing the vanilla ones, it won’t do anything for that building.

Modding Addendum

You can easily edit the values in the Values.lua file after extracting my mod with the mod editor.

The values are added like that :

modTable["SmartHome_Small"] = {}
modTable["SmartHome_Small"]["maintenance_resource_amount"] = 300
modTable["SmartHome_Small"]["electricity_consumption"] = 4000

If you want to publish your modified version, please put a link to this mod in your mod description.
Please only change the copyright in Values.lua if you don’t modify the main code.

Special Thanks

Thanks to ChoGGi (check out his mods) and the Surviving Mars Discord which helped me to figure out how to mod buildings without destroying everything.