Zenith and Nadir

If you liked this item, please rate it up on Steam Workshop page.

Author: Prominence

Last revision: 24 May, 2025 at 10:35 UTC

File size: 37.97 MB

On Steam Workshop

Description:

ZENITH AND NADIR
Visit Meridian Academy and unravel the mysteries that brought this esteemed educational institution to ruin. Dark and powerful secrets await you, including three new classes and the ability to create amulets out of crafting materials.

Zenith and Nadir is a mod that is divided into two main sections. The first section, Meridian Academy (136S, 0E), is a dungeon crawl suitable for early game teams. It is here where you can unlock the new classes and amulet crafting kit. The second section is much more challenging, and features a repeatable combat area for skill tablets and some tempting new treasure. The new treasure pulls its offerings randomly from a set list, meaning repeat visits will be required to acquire all of the new unique items.

Place Zenith and Nadir below crafting material mods if you wish to craft amulets out of my modded crafting materials. Place it above Elite Passives if you want the new classes to have additional passives.

Features:

  • New Crafting Kit: Amulets
  • New Adventure Zones
  • New Gear
  • New Enemies
  • New Exploration/Puzzle Items
  • New Repeatable Combat Area
  • 3 New Classes

Armiger: armored warrior who supports and enables mage allies

  • Prime: Inflict Malaise (magic damage vulnerability) with a 50% damage melee attack.
  • Wrangle: Pull and delay a target.
  • Check: Deal physical damage based on your physical defense, push your target 1 tile, and speed up your next turn.
  • Barricade: Gain Deflect and create barriers on either side of you.
  • Magic Armor: Give yourself Guard and Ward. Allies who are channeling spells are also protected.
  • Arcane Herald: Each Armiger active ability also boosts the magical power of channeling allies.
  • Triturate: Melee attacks reduce enemy magic defense and create temporary rubble beneath them.
  • Heavyweight: Gain increased defenses and shield skill, but your turn arrives more slowly.
  • Arcane Deflect: Deflect now also grants +25 magic evasion (resistance).

Dayblade: aggressive mage-knight who has mastered weapons and wands alike

  • Zenith: Create a magical mark at your location that increases physical and magic attack.
  • Day’s Blessing: Enchant yourself with the element of the day (including Life and Ruin).
  • Enchanted Charge: Charge and deal enchant damage adjacent to your target. Gain Radiance to empower your next wand action.
  • Enchanted Thrust: Strike in a line, dealing enchant damage beyond your initial target. Gain Radiance to empower your next wand action.
  • Maelstrom: Pull nearby creatures closer.
  • Wandlight: Wand actions inflict Glowing and give you MP.
  • Whirlwand: Using a wand action causes you to strike all adjacent enemies for physical damage.
  • Battlemage: Gain magic attack when you attack with a weapon. Gain physical attack when you use a wand.

Night Magister: protects allies and confounds enemies with the magic of illusions and the night

  • Nightshield: Grant Blind immunity and a shield that counters incoming attacks with Drowsy.
  • Darkness: Summon contiguous Darkwalls that block attacks and Blind adjacent creatures.
  • Lullaby: Inflict Drowsy in a cone. Enemies who are already Drowsy or sleeping are weakened.
  • Midnight Masquerade: Teleport units between two spaces, inflicting Delirious on foes and hiding allies.
  • Nadir: Create a magical mark at the target location that grants increased defenses.
  • Meridian Mantle: Grant Negate to allies standing on Zenith or Nadir marks.
  • Exhaustion: Inflict Fatigue (-MP) on adjacent foes at the start of your turn. Foes who are already fatigued lose movement speed.
  • Sleepless: You are immune to Drowsy, Sleep, and Fatigue.

Acknowledgements:

My Other Mods:
Check out my collection!