Vowsworn
VOWSWORN
Political dissidents from Dominio are sometimes executed, sometimes exiled, and sometimes imprisoned in tiny cells, isolated from all civilized contact. Sail around Dominio’s archipelago to find one such prison, and speak to the prisoner to be trained as a powerful and noble Samurai.
Ah, but it’s never that easy, is it? Whoever locked up this mighty Samurai has discarded the key in a nearby cave… a cave in which it is all too easy to become hopelessly lost. Will you be able to venture into the tangled depths and retrieve the key to the Samurai’s prison? Or will you lose your way and succumb to madness somewhere far beneath the surface of Eral?
Vowsworn is a class and location mod with a handful of combat encounters. The first fight is fairly simple. The second fight adapts a bit to your combat fame, so if you’re below 1000 it will kindly remove at least a few of the skittering horrors from the battlefield. The third fight is optional, but features no such adaptive kindness, and is best suited for late game parties.
As with all of my mods, Vowsworn has no dependencies and can be seamlessly integrated into an existing save.
Features:
- New Class
- New Adventure Zone Southwest of Dominio at 159S and 78E
- New Puzzles
- New Weapons
- New Status Effect: Stability, immunity to pushes, pulls, stuns, interrupts, and dispels
- New Accessory: the Sashimono, the Samurai’s back banner
- New Appearances: Samurai helmets for Humans, Rasmen, and Wilderi
Samurai: noble warrior and leader, dedicated to a cause
- Vow: Provides Stability, along with HP & MP if you already have Stability.
- War Banner: Place a war banner that periodically pulses positive morale.
- Combined Strike: A delayed attack with a sword, and then with a dagger.
- Rupture: A delayed attack that inflicts Rupture, dealing damage per tile moved.
- Quickstep: Instantly move to an adjacent or diagonal tile without spending an action.
- Devoted Strikes: Follow up melee attacks with added damage based on your royal rank.
- Combined Defense: Sword attacks give you Deflect (+evasion) and dagger attacks give you Guard.
- Equanimity: End your turn charging an ability/spell to give Soothing (+25% received HP & MP) to yourself and adjacent allies.
- Privileged Status: End your turn charging an ability/spell to gain Combo (+1 dagger skill, +1 physical attack, can be used with certain Assassin abilities). The chance this passive takes effect is equal to your current favor with the nation you serve.
Cross-Mod Support: Place this mod above Elite Passives if you want to have access to the Samurai’s Loyalty passive. Certain companions from my other mods will have something to say if you take them along on your journey into the cave. If you’re having trouble finding the end of the cave, Bijou and Angus are likely to be of some help. That said, their presence is not required.
Hints for the Cave: Up Right Down Right Up Up Left Left. This isn’t the only way to end up where you need to go, but it does take you through each of the rooms. If you’re having trouble leaving, head down and look for the light.
Acknowledgements:
- Horizon’s Gate Discord Modding Channel[discord.com]
- Eldiran
- PeriTune Materials[peritune.com]
- Mafe
- Basic Modding Guide
- Furdabip’s Palette Viewer and Tester[furdabip.com]
- Aethers for the artwork for Katanas (and Wakizashis by extension)