Class Academy

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Author: Prominence

Last revision: 10 May, 2025 at 11:25 UTC

File size: 1.23 MB

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Description:

CLASS ACADEMY
Inspired by the Assassin, Dervish, Mesmer, and Monk classes from a classic MMO, this mod gives you access to new classes and a port at which to unlock them. Visit the Academy and partake in four battles, with each fight unlocking a new class to try. Craft and wield a new weapon type: the scythe! Scythes function as two handed axes with greatsword AOE and a -1 movement speed debuff applied on hit.

The Combat Academy can be found south of Bilibas at 25 N, 90 E. The challenges of the Academy are designed for mid to late game parties. Unlocking the four classes will be easier than the infamous sword dojo in Tsavor, but probably more challenging than most of the other dojos.

NECROMANCER UPDATE: A 5th class has been added: the Necromancer! Unlock the Necromancer by finding the secret passage in the Academy and talking to Morio.

Cross-Mod Support: You can now craft Heartwood, Bloodstone, Gossamer, Xochitl, and Yore scythes! Place this mod below the relevant crafting material mods.

Assassin: a dagger expert that builds up for a lethal strike

  • Unsuspecting Strike: Lunge forward and unleash a dagger attack that does more damage if the target hasn’t been wounded. Gain combo status.
  • Lotus Strike: Attack for half damage with a dagger, but gain MP and combo status.
  • Twisting Fangs: Deal percentage based damage with a dagger attack. Spend combo to attack twice.
  • Entangling Asp: Pull a distant foe. Spend combo to poison them.
  • Beguiling Haze: Instantly travel to target location. Spend combo to silence nearby foes.
  • Deadly Haste: Gain +1 movement speed while you have combo.
  • Assassin’s Promise: Gain MP whenever you KO a foe.
  • Way of the Master: Increase sword & crossbow skill while you have combo.
  • Ambush: Start combat with a movement speed buff and combo.

Dervish: a scythe wielding elemental warrior

  • Chilling Victory: Attack with an icy sweep that freezes low health victims and grants Ice Enchant on a KO.
  • Windswept Rush: Dash to the target location and wind enchant yourself.
  • Aura of Thorns: Surround yourself with hazardous thorns.
  • Holy Flame: Burn nearby foes and fire enchant yourself.
  • Mystic Regeneration: Cure yourself of all ailments and gain life regeneration for a time.
  • Enchanted Speed: Gain +1 movement speed while you are enchanted.
  • Blessed Reaper: Gain +1 axe skill (stacking) for each magical buff on you.
  • Sanctity: Become immune to itchy and reduce incoming poison durations by 50%. Your summoned brambles cannot hurt you.
  • Fanaticism: Gain 2 MP and TTA (accelerating your turn) whenever you attack with an axe (or scythe).

Mesmer: a dominating illusionist that disables and denies the enemy

  • Energy Burn: Damage a target’s MP and set them on fire.
  • Diversion: Disable a casting target for a long time.
  • Shatter Enchantment: Purge buffs from your target and deal damage if any buffs were removed.
  • Empathy: Afflict a target with Empathy, making them take % based damage whenever they attack.
  • Mind Blades: Summon multiple illusionary swords that float around and attack your enemies. They deal damage to enemy MP.
  • Distortion: Increased dodge chances.
  • Backfire: Counter magic attacks with damage proportional to your attacker’s Magic Attack stat.
  • Illusion of Haste: Reduce your movement speed, but speed up your turn order in combat.
  • Critical Phantom: Summon harmless but distracting illusions on nearby tiles when you are hit into critical condition (25% HP or less).
  • Seize The Moment: Accelerate your next turn whenever an enemy starts channeling a spell.

Monk: a healer, defender, and punisher

  • Infuse Health: Give up half of your HP to heal your target.
  • Shield of Deflection: Guard your target and increase its dodge chance.
  • Healing Circle: Heal all nearby (includes friends and foes).
  • Rebirth: Revive a fallen ally and pull them to safety.
  • Ray of Judgment: Blast your enemies with a holy beam from above, burning them and dealing double damage to undead.
  • Divine Favor: Adds healing to single target Monk spells.
  • Deliverance: Heal all allies for 1 HP at the start of your turn, with a small chance to cure ailments too.
  • Vigorous Spirit: Heal yourself and nearby allies for 1/4 of your Life skill whenever you make a melee attack.

Necromancer: a dark mage who exploits the dead and corrupts the living

  • Foul Feast: Absorb the ailments from target allies to gain HP and MP.
  • Plague Sending: Transfer all of your ailments to creatures in a small area.
  • Living Bomb: Inflict Bomb and Suffering on your target (Bomb deals 10% max HP to adjacent tiles when the Bombed unit dies, and Suffering is a damage ailment that does more damage the more ailments are on the target).
  • Putrid Explosion: Detonate a corpse (incapacitated target) to damage and poison units nearby.
  • Bone Fiends: Exploit a corpse to summon ranged attacking bone minions in adjacent unoccupied tiles.
  • Corruption: Gain physical and magical attack while poisoned.
  • Blood Renewal: Gain regeneration when you are revived.
  • Spinal Shivers: Melee attackers become itchy and chilled.
  • Putrid Bomb: Putrid Explosion now inflicts Bomb, and Living Bomb now inflicts Contagious.
  • Patient Zero: Begin combat afflicted with Itchy, Chill, Oil, and Blind.

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